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| rules:xp-for-gold [2020-01-31 14:03] – sandra | rules:xp-for-gold [2021-07-03 12:38] (current) – Faction Treasure www-data | ||
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| ====== XP for gold ====== | ====== XP for gold ====== | ||
| - | ===== Stealing & Looting ===== | + | ## Pillar Items |
| - | ==== Coins & Knick-Knacks ==== | + | * **Tier 1** A single item worth 100 dinars or more, or a nonconsumable rare magic item |
| + | * **Tier 2** A single item worth 1000 dinars or more, or a nonconsumable very rare magic item | ||
| + | * **Tier 3** A single item worth 5000 dinars or more, or a nonconsumable legendary magic item | ||
| + | * **Tier 4** A single item worth 50000 dinars or more, or an artifact | ||
| - | XP for treasure in dungeons and vaults and similar is already factored in to the monsters that are guarding the treasure. | + | ^Party level^Tier 1 item ^Tier 2 item ^Tier 3 item ^Tier 4 item^ |
| + | |1 |30 | ||
| + | |2 |60 | ||
| + | |3 |180 |360 |540 |720 | | ||
| + | |4 |380 |760 |1140 | ||
| + | |5 |Nothing | ||
| + | |6 |Nothing | ||
| + | |7 |Nothing | ||
| + | |8 |Nothing | ||
| + | |9 |Nothing | ||
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| - | ==== Pillar Items ==== | + | For example, if a level 2 party finds a gem worth 100 dinars, everyone gets 60xp. |
| - | * **Tier 1** A single item worth 100 gp or more, or a nonconsumable rare magic item | + | In addition, whenever you find treasure (whether it meets the criteria |
| - | * **Tier 2** A single item worth 1,000 gp or more, or a nonconsumable very rare magic item | + | on this page, or is of lower individual value, such as coins), you get |
| - | * **Tier 3** A single item worth 5,000 gp or more, or a nonconsumable legendary magic item | + | the XP from the monsters that were guarding it. So let's say a level |
| - | * **Tier | + | one, a level two, a level three and a level four character sneak past |
| + | a skeleton (in our ruleset a 50 xp enemy) to find a 100 dinar value | ||
| + | gem. They each get (50/4)+380 = 392 xp. Joy! | ||
| - | ^Party level^Tier 1 item^Tier 2 item^Tier 3 item^Tier 4 item^ | + | Every character doesn' |
| - | |1 |30 | + | person. As long as you are part of the same expedition, part of the |
| - | |2 |60 | + | same venture, present in the session, and alive, you qualify. Absent |
| - | |3 |180 |360 |540 |720 | + | players, dead characters, or characters who stayed in town while the |
| - | |4 |380 |760 |1140 |1520 | + | other characters went to the dungeon get zilch. Merely unconscious |
| - | |5 |Nothing | + | characters do get a full share. |
| - | |6 |Nothing | + | |
| - | |7 |Nothing | + | |
| - | |8 |Nothing | + | |
| - | |9 |Nothing | + | |
| - | |10 | + | |
| - | |11 | + | |
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| - | For example, if a level 2 party finds a 100 gp gem, everyone gets 60xp. | + | ### Faction Treasure |
| - | ===== Merchants & Domains | + | Alternatively, |
| + | Without Number, when you are level 10 to 16, Tier 3 items give one | ||
| + | domain treasure and Tier 4 items give 1d4 domain treasure. When you | ||
| + | are level 17 or higher, Tier 4 items give 1 domain treasure. This is | ||
| + | instead of character XP. | ||
| + | |||
| + | ### NPC hirelings | ||
| + | |||
| + | Some NPCs have it in their contract that they don't get any XP, others | ||
| + | that they get full. Often enough the deal is that they get a halfshare | ||
| + | of XP, calculated as follows: | ||
| + | |||
| + | Each halfshare of monster XP is the total monster XP divided by | ||
| + | (Number of NPCs + twice the number of PCs). PCs get two halfshares. | ||
| + | |||
| + | So in the skeleton sneaking example, if two heroes would' | ||
| + | halfshare NPCs, then instead of dividing the 50 by four it would' | ||
| + | been divided by 6 (2×2+2 | ||
| + | such halfshares. NPCs also get half of items' worth, so the NPCs | ||
| + | would' | ||
| + | joy! | ||
| + | |||
| + | ## Merchants & Domains | ||
| A.k.a. making an honest living. | A.k.a. making an honest living. | ||
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| So if you are a level 5 character who earn 4000 dinars by trading, you | So if you are a level 5 character who earn 4000 dinars by trading, you | ||
| - | get (4000-650)/ | + | get (4000-650)/ |
| ^Level^Dinar threshold^ | ^Level^Dinar threshold^ | ||
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| |4|300| | |4|300| | ||
| |5|650| | |5|650| | ||
| - | |6|1,250| | + | |6|1250| |
| - | |7|2,500| | + | |7|2500| |
| - | |8|5,000| | + | |8|5000| |
| - | |9|12,000| | + | |9|12000| |
| - | |10|18,000| | + | |10|18000| |
| - | |11|40,000| | + | |11|40000| |
| - | |12|60,000| | + | |12|60000| |
| - | |13|150,000| | + | |13|150000| |
| - | |14|425,000| | + | |14|425000| |
