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rules:xp-for-gold [2020-01-31 14:04] – sandra | rules:xp-for-gold [2020-09-22 05:52] – Pillar Items www-data | ||
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====== XP for gold ====== | ====== XP for gold ====== | ||
- | ===== Stealing & Looting ===== | + | ## Pillar Items |
- | ==== Coins & Knick-Knacks ==== | + | |
- | + | * **Tier 2** A single item worth 1000 dinars | |
- | XP for treasure in dungeons and vaults and similar is already factored in to the monsters that are guarding the treasure. | + | * **Tier 3** A single item worth 5000 dinars |
- | + | * **Tier 4** A single item worth 50000 dinars | |
- | ==== Pillar Items ==== | + | |
- | + | ||
- | | + | |
- | * **Tier 2** A single item worth 1,000 gp or more, or a nonconsumable very rare magic item | + | |
- | * **Tier 3** A single item worth 5,000 gp or more, or a nonconsumable legendary magic item | + | |
- | * **Tier 4** A single item worth 50,000 gp or more, or an artifact | + | |
^Party level^Tier 1 item ^Tier 2 item ^Tier 3 item ^Tier 4 item^ | ^Party level^Tier 1 item ^Tier 2 item ^Tier 3 item ^Tier 4 item^ | ||
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|19 | |19 | ||
- | For example, if a level 2 party finds a 100 gp gem, everyone gets 60xp. | + | For example, if a level 2 party finds a gem worth 100 dinars, everyone gets 60xp. |
+ | |||
+ | In addition, whenever you find treasure (whether it meets the criteria | ||
+ | on this page, or is of lower individual value, such as coins), you get | ||
+ | the XP from the monsters that were guarding it. So let's say a level | ||
+ | one, a level two, a level three and a level four character sneak past | ||
+ | a skeleton (in our ruleset a 50 xp enemy) to find a 100 dinar value | ||
+ | gem. They each get (50/4)+380 = 392 xp. Joy! | ||
+ | |||
+ | Every character doesn' | ||
+ | person. As long as you are part of the same expedition, part of the | ||
+ | same venture, present in the session, and alive, you qualify. Absent | ||
+ | players, dead characters, or characters who stayed in town while the | ||
+ | other characters went to the dungeon get zilch. Merely unconscious | ||
+ | characters do get a full share. | ||
+ | |||
+ | If you are using [Blackball' | ||
+ | classes per tier starting at "tier zero". In other words, class III | ||
+ | and IV are tier 1, class V and VI are tier 2, class VII and VIII are | ||
+ | tier 3, and class IX and X are tier 4. | ||
+ | |||
+ | ### NPC hirelings | ||
+ | |||
+ | Some NPCs have it in their contract that they don't get any XP, others | ||
+ | that they get full. Often enough the deal is that they get a halfshare | ||
+ | of XP, calculated as follows: | ||
+ | |||
+ | Each halfshare of monster XP is the total monster XP divided by | ||
+ | (Number of NPCs + twice the number of PCs). PCs get two halfshares. | ||
+ | |||
+ | So in the skeleton sneaking example, if two heroes would' | ||
+ | halfshare NPCs, then instead of dividing the 50 by four it would' | ||
+ | been divided by 6 (2×2+2 = 6) and each player character getting two | ||
+ | such halfshares. NPCs also get half of items' worth, so the NPCs | ||
+ | would' | ||
+ | joy! | ||
- | ===== Merchants & Domains | + | ## Merchants & Domains |
A.k.a. making an honest living. | A.k.a. making an honest living. | ||
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So if you are a level 5 character who earn 4000 dinars by trading, you | So if you are a level 5 character who earn 4000 dinars by trading, you | ||
- | get (4000-650)/ | + | get (4000-650)/ |
^Level^Dinar threshold^ | ^Level^Dinar threshold^ | ||
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|4|300| | |4|300| | ||
|5|650| | |5|650| | ||
- | |6|1,250| | + | |6|1250| |
- | |7|2,500| | + | |7|2500| |
- | |8|5,000| | + | |8|5000| |
- | |9|12,000| | + | |9|12000| |
- | |10|18,000| | + | |10|18000| |
- | |11|40,000| | + | |11|40000| |
- | |12|60,000| | + | |12|60000| |
- | |13|150,000| | + | |13|150000| |
- | |14|425,000| | + | |14|425000| |