Do you go to the dungeon?

**This is an old revision of the document!**

XP for gold

Pillar Items

  • Tier 1 A single item worth 100 dinars or more, or a nonconsumable rare magic item
  • Tier 2 A single item worth 1000 dinars or more, or a nonconsumable very rare magic item
  • Tier 3 A single item worth 5000 dinars or more, or a nonconsumable legendary magic item
  • Tier 4 A single item worth 50000 dinars or more, or an artifact
Party levelTier 1 item Tier 2 item Tier 3 item Tier 4 item
1 30 60 90 120
2 60 120 180 240
3 180 360 540 720
4 380 760 1140 1520
5 Nothing 750 1500 2250
6 Nothing 900 1800 2700
7 Nothing 1100 2200 3300
8 Nothing 1400 2800 4200
9 Nothing 1600 3200 4800
10 Nothing 2100 4200 6300
11 Nothing Nothing 1500 3000
12 Nothing Nothing 2000 4000
13 Nothing Nothing 2000 4000
14 Nothing Nothing 2500 5000
15 Nothing Nothing 3000 6000
16 Nothing Nothing 3000 6000
17 Nothing Nothing Nothing 4000
18 Nothing Nothing Nothing 4000
19 Nothing Nothing Nothing 5000

For example, if a level 2 party finds a gem worth 100 dinars, everyone gets 60xp.

In addition, whenever you find treasure (whether it meets the criteria on this page, or is of lower individual value, such as coins), you get the XP from the monsters that were guarding it. So let's say a level one, a level two, a level three and a level four character sneak past a skeleton (in our ruleset a 50 xp enemy) to find a 100 dinar value gem. They each get (50/4)+380 = 392 xp. Joy!

Every character doesn't have to make it to the treasure room in person. As long as you are part of the same expedition, part of the same venture, present in the session, and alive, you qualify. Absent players, dead characters, or characters who stayed in town while the other characters went to the dungeon get zilch. Merely unconscious characters do get a full share.

If you are using [Blackball's Treasure], there are two of his item classes per tier starting at "tier zero". In other words, class III and IV are tier 1, class V and VI are tier 2, class VII and VIII are tier 3, and class IX and X are tier 4.

NPC hirelings

Some NPCs have it in their contract that they don't get any XP, others that they get full. Often enough the deal is that they get a halfshare of XP, calculated as follows:

Each halfshare of monster XP is the total monster XP divided by (Number of NPCs + twice the number of PCs). PCs get two halfshares.

So in the skeleton sneaking example, if two heroes would've been halfshare NPCs, then instead of dividing the 50 by four it would've been divided by 6 (2×2+2 = 6) and each player character getting two such halfshares. NPCs also get half of items' worth, so the NPCs would've gotten 198 and the players would've gotten 396. Slightly more joy!

Merchants & Domains

A.k.a. making an honest living.

For every five dinars over the threshold you earn per month you get 1xp.

So if you are a level 5 character who earn 4000 dinars by trading, you get (4000-650)/5 = 670 xp. Your fellow party members don't get anything.

LevelDinar threshold
125
275
3150
4300
5650
61250
72500
85000
912000
1018000
1140000
1260000
13150000
14425000