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rules:targets-and-ranges-in-fights [2019-04-21 10:45] – [Lateral Movement] sandra | rules:targets-and-ranges-in-fights [2019-04-27 10:33] – [Volleys Per Weapon] sandra | ||
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|Dungeon | |Dungeon | ||
- | ==== Volleys Per Weapon ==== | + | ==== Weapon |
- | Here's how to read this table. A hand crossbow can be used during | + | Most ranged attacks, such as daggers and lighting bolts, only work the last two volley rounds. |
- | last two volley rounds | + | |
- | sometimes fewer are rolled up). One round with // | + | |
- | one **normally**. A shortbow can be used for four rounds with | + | |
- | disadvantage and the last two normally. | + | |
- | Italic // | + | There are two ways to shoot longer: **Two-handed** ranged weapons work beyond that, up to ten rounds, but at disadvantage beyond |
- | + | ||
- | ^Weapon^Volleys usable^ | + | |
- | |Longbow|// | + | |
- | |Heavy crossbow|// | + | |
- | |Light crossbow|// | + | |
- | |Shortbow|// | + | |
- | |Blowgun|// | + | |
- | |Hand crossbow|// | + | |
- | |Javelin|// | + | |
- | |Sling|//2, //**1**| | + | |
- | |Dagger|**1**| | + | |
- | |Dart|**1**| | + | |
- | |Hand-axe|**1**| | + | |
- | |Light hammer|**1**| | + | |
- | |Net|**1**| | + | |
- | |Spear|**1**| | + | |
- | |Trident|**1**| | + | |
- | + | ||
- | ^Spell^Volleys usable^ | + | |
- | |Firebolt|**2, 1**| | + | |
- | |Lightning Bolt|**2, 1**| | + | |
- | |Shatter|**1**| | + | |
- | + | ||
- | As a general formula, divide | + | |
- | + | ||
- | Just like how you can note/ | + | |
- | you can also note/ | + | |
- | weapon) can be used for in ordinary fight. If you wish. | + | |
+ | There’s also a handful of spells with a listed range of 300 feet or more. Just divide the range on those spells by sixty and round up, that's how many rounds. | ||
==== Prolonged Volley Fighting ==== | ==== Prolonged Volley Fighting ==== | ||