Do you go to the dungeon?

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rules:targets-and-ranges-in-fights [2019-04-21 10:45] – [Lateral Movement] sandrarules:targets-and-ranges-in-fights [2019-04-27 10:33] – [Volleys Per Weapon] sandra
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-==== Volleys Per Weapon ====+==== Weapon range ====
  
-Here's how to read this table. A hand crossbow can be used during the +Most ranged attacks, such as daggers and lighting bolts, only work the last two volley rounds.
-last two volley rounds (if there even **are** two volley rounds; +
-sometimes fewer are rolled up). One round with //disadvantage// and +
-one **normally**. A shortbow can be used for four rounds with +
-disadvantage and the last two normally.+
  
-Italic //disadvantage// and bold **normal**: +There are two ways to shoot longer: **Two-handed** ranged weapons work beyond thatup to ten roundsbut at disadvantage beyond the closest two.
- +
-^Weapon^Volleys usable^ +
-|Longbow|//10, 9, 8, 7, 6, 5, 4, //**3, 2, 1**| +
-|Heavy crossbow|//7, 6, 5, 4, 3, //**2, 1**| +
-|Light crossbow|//6, 5, 4, 3, //**2, 1**| +
-|Shortbow|//6, 5, 4, 3, //**2, 1**| +
-|Blowgun|//2, //**1**| +
-|Hand crossbow|//2, //**1**| +
-|Javelin|//2, //**1**| +
-|Sling|//2, //**1**| +
-|Dagger|**1**| +
-|Dart|**1**| +
-|Hand-axe|**1**| +
-|Light hammer|**1**| +
-|Net|**1**| +
-|Spear|**1**| +
-|Trident|**1**| +
- +
-^Spell^Volleys usable^ +
-|Firebolt|**21**| +
-|Lightning Bolt|**21**| +
-|Shatter|**1**| +
- +
-As a general formula, divide the listed range by 60 but round **up**. +
- +
-Just like how you can note/remember how many targets a spell can hit, +
-you can also note/remember which volleys a ranged attack (spell or +
-weapon) can be used for in ordinary fight. If you wish.+
  
 +There’s also a handful of spells with a listed range of 300 feet or more. Just divide the range on those spells by sixty and round up, that's how many rounds.
 ==== Prolonged Volley Fighting ==== ==== Prolonged Volley Fighting ====