Do you go to the dungeon?

**This is an old revision of the document!**

Rejected House Rules

We started with the simple 32 page booklet in the Starter Set but over the years we've come to use a lot of house rules and DM options.

But here are some common house rules that we don't use. None of these are RAW; some are DMG options and some are just popular house rules from other groups. But mostly Brian. Mostly Brian's group.

RuleReason for rejection
Playing with miniaturesConfuses your LSD-addled DM to believe that the characters are ant sized
Point buy for statsDM gotten tired of point buy fiddliness & sameyness in other systems
FlankingToo easy way to get advantage w/o minis
Climbing with AcrobaticsI used to work as an acrobat when I was a teenager, and I danced contact impro in my 20s. I could never climb a wall, I was too weak. Climbing uses strength; acrobatics uses balance
Spending insp for a second die after the first rolled failedNot only does this remove a lot of the tension and interest around insp, and feels like an awkward retcon, it also really messes up the math of the game