Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| rules:rejected-house-rules [2019-04-23 23:39] – sandra | rules:rejected-house-rules [2019-04-23 23:49] (current) – sandra | ||
|---|---|---|---|
| Line 12: | Line 12: | ||
| |Climbing with Acrobatics|I used to work as an acrobat when I was a teenager, and I danced contact impro in my 20s. I could never climb a wall, I was too weak. Climbing uses strength; acrobatics uses balance| | |Climbing with Acrobatics|I used to work as an acrobat when I was a teenager, and I danced contact impro in my 20s. I could never climb a wall, I was too weak. Climbing uses strength; acrobatics uses balance| | ||
| |Spending insp for a second die //after// the first rolled failed|Not only does this remove a lot of the tension and interest around insp, and feels like an awkward retcon, it also really messes up the math of the game| | |Spending insp for a second die //after// the first rolled failed|Not only does this remove a lot of the tension and interest around insp, and feels like an awkward retcon, it also really messes up the math of the game| | ||
| - | + | |Fumbles on natural 1|Really punishes multiple attacks| | |
| + | |Semantics on various dice results (such as a 4 being worse than a 5 even though both were misses)|Removes too much of your character skill (becomes less about the +mod and more about the die itself) and makes the outcomes too chaotic and " | ||
