Do you go to the dungeon?

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
rules:new-injury-table [2019-06-11 05:05] sandrarules:new-injury-table [2020-09-11 12:56] (current) – removed sandra
Line 1: Line 1:
-====== New Injury Table ====== 
  
-Here's a new lingering injury table since with the increased diegetic detail, sometime's it's already very clear that an arm has been hit for example. 
- 
-  * 1–3: Lose what's most appropriate from arm, hand, foot, leg or eye. (If random: 1: eye, 2: arm, 3: leg.) 
-  * 4–6: Horrible scar 
-  * 7–10 Minor scar 
-  * 11–14: Broken bone or swollen eye. Function is temporarily lost as above, but any magical healing restores it. A swollen eye heals up in 24h. (If random: 11: limp, 12–14: broken ribs.) 
-  * 15–17: Internal injury 
-  * 18–20: Festering wound 
- 
-It's also re-ordered so that any 11 or higher means magical healing can fix you right up immediately, while 1–10 are more long-term effects. 
- 
-It has the same probabilities as the classic table, which, for comparison, is here: 
- 
-  * 1: Lose an eye. 
-  * 2: Lose an arm or a hand. 
-  * 3: Lose a foot or a leg. 
-  * 4: Limp. 
-  * 5–7: Internal injury 
-  * 8–10: Broken ribs 
-  * 11–13: Horrible scar 
-  * 14–16: Festering wound 
-  * 17–20 Minor scar