Do you go to the dungeon?

**This is an old revision of the document!**

New Injury Table

Here's a new lingering injury table for it's already clear that the attack has hit an arm, hand, foot, leg, or head. (For a PC or NPC; monsters still use their own system.)

  • 1-3: Lose what's most appropriate from arm, hand, foot, leg or eye.
  • 4 and 8-10: Broken bone or swollen eye. Function is temporarily lost as above, but any magical healing restores it. A swollen eye heals up in 24h.
  • 5-7: Internal injury
  • 11-13: Horrible scar
  • 14-16: Festering wound
  • 17-20 Minor scar

By comparison, here is the classic table (still good for when the hit location is ambiguous). Entries 1-4, and 8-10, were changed.

  • 1: Lose an eye.
  • 2: Lose an arm or a hand.
  • 3: Lose a foot or a leg.
  • 4: Limp.
  • 5-7: Internal injury
  • 8-10: Broken ribs
  • 11-13: Horrible scar
  • 14-16: Festering wound
  • 17-20 Minor scar

(Any magical healing can remove anything except scars or a 1-3 result. Since there's 7 out of 20 entries that give scars, and three that give the more serious result, that means that there's a 50% chance of an injury that magical healing can easily treat, on both the classic and the new table.)

For a torso hit, the biggest problem is that you might get some DSFs, but as far as injuries go (in addition to the DSFs), usually plain wounds are enough but if injury roll is called for, we can use the classic table but instead of a d20, it's two rolls: a d6+4 (giving you internal injury or broken ribs) and a d10+10 (giving you a scar or a festering wound).