Do you go to the dungeon?

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rules:new-injury-table [2019-06-10 06:43] – created sandrarules:new-injury-table [2020-09-11 12:56] (current) – removed sandra
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-====== New Injury Table ====== 
- 
-Here's a new lingering injury table for it's already clear that the 
-attack is gonna hit an arm, hand, foot, leg, or head. 
- 
-  * 1-3: Lose what's most appropriate from arm, hand, foot, leg or eye. 
-  * 4 and 8-10: Broken bone or swollen eye. Function is temporarily lost as above, but any magical healing restores it. A swollen eye heals up in 24h. 
-  * 5-7: Internal injury 
-  * 11-13: Horrible scar 
-  * 14-16: Festering wound 
-  * 17-20 Minor scar 
- 
-By comparison, here is the classic table (still good for when the hit 
-location is ambiguous). Entries 1-4, and 8-10, were changed. 
- 
-  * 1: Lose an eye. 
-  * 2: Lose an arm or a hand. 
-  * 3: Lose a foot or a leg. 
-  * 4: Limp. 
-  * 5-7: Internal injury 
-  * 8-10: Broken ribs 
-  * 11-13: Horrible scar 
-  * 14-16: Festering wound 
-  * 17-20 Minor scar 
- 
-(Any magical healing can remove anything except scars or a 1-3 result. 
-Since there's 7 out of 20 entries that give scars, and three that give 
-the more serious result, that means that there's a 50% chance of an 
-injury that magical healing can easily treat, on both the classic and 
-the new table.) 
- 
-For a torso hit, the biggest problem is that you might get some DSFs, 
-but as far as injuries go (in addition to the DSFs), usually 
-[[injuries-and-wounds|plain wounds]] are enough but if injury roll is 
-called for, we can use the classic table but instead of a d20, it's 
-two rolls: a d6+4 (giving you internal injury or broken ribs) and a 
-d10+10 (giving you a scar or a festering wound). 
-