Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
rules:new-injury-table [2019-06-10 06:43] – created sandra | rules:new-injury-table [2020-09-11 12:56] (current) – removed sandra | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== New Injury Table ====== | ||
- | |||
- | Here's a new lingering injury table for it's already clear that the | ||
- | attack is gonna hit an arm, hand, foot, leg, or head. | ||
- | |||
- | * 1-3: Lose what's most appropriate from arm, hand, foot, leg or eye. | ||
- | * 4 and 8-10: Broken bone or swollen eye. Function is temporarily lost as above, but any magical healing restores it. A swollen eye heals up in 24h. | ||
- | * 5-7: Internal injury | ||
- | * 11-13: Horrible scar | ||
- | * 14-16: Festering wound | ||
- | * 17-20 Minor scar | ||
- | |||
- | By comparison, here is the classic table (still good for when the hit | ||
- | location is ambiguous). Entries 1-4, and 8-10, were changed. | ||
- | |||
- | * 1: Lose an eye. | ||
- | * 2: Lose an arm or a hand. | ||
- | * 3: Lose a foot or a leg. | ||
- | * 4: Limp. | ||
- | * 5-7: Internal injury | ||
- | * 8-10: Broken ribs | ||
- | * 11-13: Horrible scar | ||
- | * 14-16: Festering wound | ||
- | * 17-20 Minor scar | ||
- | |||
- | (Any magical healing can remove anything except scars or a 1-3 result. | ||
- | Since there' | ||
- | the more serious result, that means that there' | ||
- | injury that magical healing can easily treat, on both the classic and | ||
- | the new table.) | ||
- | |||
- | For a torso hit, the biggest problem is that you might get some DSFs, | ||
- | but as far as injuries go (in addition to the DSFs), usually | ||
- | [[injuries-and-wounds|plain wounds]] are enough but if injury roll is | ||
- | called for, we can use the classic table but instead of a d20, it's | ||
- | two rolls: a d6+4 (giving you internal injury or broken ribs) and a | ||
- | d10+10 (giving you a scar or a festering wound). | ||
- | |||