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| rules:new-injury-table [2019-06-10 06:45] – sandra | rules:new-injury-table [2020-09-11 12:56] (current) – removed sandra | ||
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| - | ====== New Injury Table ====== | ||
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| - | Here's a new lingering injury table for it's already clear that the | ||
| - | attack has hit an arm, hand, foot, leg, or head. (For a PC or NPC; monsters still use their own system.) | ||
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| - | * 1-3: Lose what's most appropriate from arm, hand, foot, leg or eye. | ||
| - | * 4 and 8-10: Broken bone or swollen eye. Function is temporarily lost as above, but any magical healing restores it. A swollen eye heals up in 24h. | ||
| - | * 5-7: Internal injury | ||
| - | * 11-13: Horrible scar | ||
| - | * 14-16: Festering wound | ||
| - | * 17-20 Minor scar | ||
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| - | By comparison, here is the classic table (still good for when the hit | ||
| - | location is ambiguous). Entries 1-4 and 8-10 are what's different. | ||
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| - | * 1: Lose an eye. | ||
| - | * 2: Lose an arm or a hand. | ||
| - | * 3: Lose a foot or a leg. | ||
| - | * 4: Limp. | ||
| - | * 5-7: Internal injury | ||
| - | * 8-10: Broken ribs | ||
| - | * 11-13: Horrible scar | ||
| - | * 14-16: Festering wound | ||
| - | * 17-20 Minor scar | ||
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| - | (Any magical healing can remove anything except scars or a 1-3 result. | ||
| - | Since there' | ||
| - | the more serious result, that means that there' | ||
| - | injury that magical healing can easily treat, on both the classic and | ||
| - | the new table.) | ||
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| - | For a torso hit, the biggest problem is that you might get some DSFs, | ||
| - | but as far as injuries go (in addition to the DSFs), usually | ||
| - | [[injuries-and-wounds|plain wounds]] are enough but if injury roll is | ||
| - | called for, we can use the classic table but instead of a d20, it's | ||
| - | two rolls: a d6+4 (giving you internal injury or broken ribs) and a | ||
| - | d10+10 (giving you a scar or a festering wound). | ||
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