Differences
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rules:new-injury-table [2019-06-11 05:05] – sandra | rules:new-injury-table [2020-09-11 12:56] (current) – removed sandra | ||
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- | ====== New Injury Table ====== | ||
- | Here's a new lingering injury table since with the increased diegetic detail, sometime' | ||
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- | * 1–3: Lose what's most appropriate from arm, hand, foot, leg or eye. (If random: 1: eye, 2: arm, 3: leg.) | ||
- | * 4–6: Horrible scar | ||
- | * 7–10 Minor scar | ||
- | * 11–14: Broken bone or swollen eye. Function is temporarily lost as above, but any magical healing restores it. A swollen eye heals up in 24h. (If random: 11: limp, 12–14: broken ribs.) | ||
- | * 15–17: Internal injury | ||
- | * 18–20: Festering wound | ||
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- | It's also re-ordered so that any 11 or higher means magical healing can fix you right up immediately, | ||
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- | It has the same probabilities as the classic table, which, for comparison, is here: | ||
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- | * 1: Lose an eye. | ||
- | * 2: Lose an arm or a hand. | ||
- | * 3: Lose a foot or a leg. | ||
- | * 4: Limp. | ||
- | * 5–7: Internal injury | ||
- | * 8–10: Broken ribs | ||
- | * 11–13: Horrible scar | ||
- | * 14–16: Festering wound | ||
- | * 17–20 Minor scar |