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Narwhal Blast

Narwhal Blast 5th-level conjuration

Casting Time: 1 action

Range: 60 feet

Components: V, S, M (a small narwhal figurine)

Duration: Instantaneous

You summon the spirit of a majestic narwhal and unleash it upon your foes. The narwhal charges forward in a straight line, piercing through creatures and obstacles in its path.

Make a ranged spell attack against a target within range. On a hit, the target takes 6d8 piercing damage and 4d6 cold damage as the narwhal's horn strikes true.

The narwhal continues its charge, moving in a straight line for an additional 60 feet. Any creature in its path must make a Dexterity saving throw. On a failed save, the creature takes 4d6 piercing damage and is pushed 10 feet away from the narwhal's path. On a successful save, the creature takes half damage and isn't pushed.

After its charge, the narwhal dissipates in a burst of frosty magic. If the narwhal reaches the maximum range of 60 feet without encountering an obstacle, it continues into the Ethereal Plane and reappears on your next turn at a location you designate within 60 feet of the original path.

At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the initial piercing damage increases by 1d8 for each slot level above 5th, and the cold damage increases by 1d6 for each slot level above 5th.

Classes

Wild Magic Sorcerer, Circle of the Land coastal druid, Wizard, Bard