Do you go to the dungeon?

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rules:inspiration [2019-06-06 11:44]
sandra [Challenging conversation]
rules:inspiration [2020-01-14 18:43] (current)
sandra
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 ===== Short summary of how to get it ===== ===== Short summary of how to get it =====
  
-You gain insp from giving in (in conversations),​ or for letting your +You gain insp from giving in (in conversations),​ or for letting your fellow party members down.
-fellow party members down.+
  
-First of all, grab an insp token so that the rest of us can see what's +First of all, grab an insp token so that the rest of us can see whats going on, then challenge one of your (or someone elses) relationships,​ traits, ideals, bonds or flaws through [[#​challenging-conversation|a conversation]],​ or through [[#letting-others-down|letting others down]].
-going on, then challenge one of your (or someone elses) relationships,​ +
-traits, ideals, bonds or flaws through [[inspiration#​challenging-conversation|a conversation]], through [[inspiration#​through-action|an +
-action]], or through [[inspiration#inaction-or-failed-action|an inaction or failed action]].+
  
 ==== Challenging conversation ==== ==== Challenging conversation ====
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 Be ready to have to deal with the consequences of giving in. If you give in on your own trait, you might lose the trait. Be ready to have to deal with the consequences of giving in. If you give in on your own trait, you might lose the trait.
-==== Through action === 
  
-Grab an insp token. +==== Letting others down ====
- +
-Show, or tell, how your trait, ideal, bond or flaw leads you to do **something that other player characters rely on you to //not// do**. +
- +
-If this is challenged it can lead to a conversation. In that case, the person who gives in gets the inspiration. +
- +
-==== Inaction or failed action  ​====+
  
 Grab an insp token. Grab an insp token.
  
-Show, or tell, how your trait, ideal, bond or flaw prevents you from succeeding on **something that other player characters rely on you to do**.+Show, or tell, how your trait, ideal, bond or flaw leads you to do **something that other player characters rely on you to //not// do**, or how it //prevents// you from succeeding on **something that other player characters rely on you to do**.
  
-Sometimes it's you trying to do the thing but failing (for example you have the flaw "I do sloppy work"). If you already rolled a die, flip the successful d20 to %%1%% and fail. (You don't gain inspiration if you aready failed on the roll.) If there weren't a die roll for this particular task, just time spent, then the time is wasted.+Sometimes its you trying to do the thing but failing (for example you have the flaw I do sloppy work). If you already rolled a die, flip the successful d20 to %%1%% and fail. (You dont gain inspiration if you aready failed on the roll.) If there werent a die roll for this particular task, just time spent, then the time is wasted.
  
-Sometimes you just don't roll. This can be you trying & failing ("I do sloppy work") or it can be you not even trying ("I refuse to polish the armor of those beneath me").+Sometimes you just dont roll. This can be you trying & failing (I do sloppy work) or it can be you not even trying (I refuse to polish the armor of those beneath me).
  
-If this is challenged it can lead to a conversation. In that case, the person who gives in gets the inspiration.+If this is challenged it can lead to a conversation. In that case, the person who gives in gets the inspiration. If they convince you and you give in, you get the insp and you should also rewrite and change that trait.
  
-===== Who can have it? =====+===== Who can have insp? =====
  
 Player characters can have insp. NPC insp goes to the DM. So inspiration that a beloved NPC ally of the players get, can be used by the evil hobgoblins against the players. Player characters can have insp. NPC insp goes to the DM. So inspiration that a beloved NPC ally of the players get, can be used by the evil hobgoblins against the players.
  
-===== Using It! =====+===== Using insp! =====
  
 If you have inspiration,​ you can spend it to impose advantage or disadvantage on any d20 roll. (If you have more than one token, spend them all.) If you have inspiration,​ you can spend it to impose advantage or disadvantage on any d20 roll. (If you have more than one token, spend them all.)
  
-===== Keeping ​It! =====+===== Keeping ​insp! ===== 
 + 
 +You don’t need to keep track of the exact amount of insp tokens you have. You either have inspiration or you don’t. If you end the session with inspiration,​ you keep it until you use it.
  
-You don't need to keep track of the exact amount of insp tokens you have. You either have inspiration or you don't. If you end the session with inspiration,​ you keep it until you use it.