Do you go to the dungeon?

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rules:houserules-changelog [2019-05-12 07:36] – [House rules change log] sandrarules:houserules-changelog [2019-05-27 08:06] (current) – [2019-05-23] sandra
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   * Clarified Assassinate & Gloom Stalker ← no real change, just clearer wording that matches up with how we've been playing them   * Clarified Assassinate & Gloom Stalker ← no real change, just clearer wording that matches up with how we've been playing them
-  * Remove "impose morale check" on wounding in [[Oh, Injury!]]; wounding car trigger morale check but that's an additional effect, not one of the choices when you hurt them+  * <del>Remove "impose morale check" on wounding in [[Oh, Injury!]]; wounding car trigger morale check but that's an additional effect, not one of the choices when you hurt them</del> 
 +  * You can impose disad on the morale check; you can make an especially scary wound 
 + 
 +===== 2019-05-13 ===== 
 + 
 +  * Expanded the rules for [[making torches]] 
 + 
 +===== 2019-05-17 ===== 
 + 
 +  * Started experimenting with the diegetical moves in fighting being grounds for adv or disadv, not based on creativity but on fictional positioning 
 + 
 +===== 2019-05-21 ===== 
 + 
 +  * [[rules/wilderness#sleeping-without-a-tent|Made light armor just as hard to sleep in as the other armor types]] 
 + 
 +===== 2019-05-23 ===== 
 + 
 +  * Rewrote the [[inspiration]] rules again. Removed four of the five ways to get insp, kept one, and added two new ones. So now there are three ways. I'll add more ways in the future, I'm not saying these ways are enough, but it's a start. 
 +  * Canonized the [[Beastmaster]] buff 
 + 
 +===== 2019-05-25 ===== 
 +  * [[aim points|Clarified how aiming & frame trapping works]] 
 + 
 +===== 2019-05-27 ===== 
 +  * Posted rules for how [[injuries-and-wounds|wounds]] work. 
 +  * Added a reverse variant on how to get [[inspiration#face-a-challenge|challenge insp]].