Do you go to the dungeon?

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
rules:hit-points-and-damage [2020-02-09 20:12] – [Pretties edition] sandrarules:hit-points-and-damage [2020-10-24 11:52] (current) – [Pretties edition] sandra
Line 65: Line 65:
 Here is why it matters where you swing. Here is why it matters where you swing.
  
-You can attack the monster's weapon instead of attacking the monster. The monster defends with strexterity instead of AC. If the weapon remains near the monster at the start of their turn they can usually just pick it up for free.+You can attack the monster's weapon instead of attacking the monster. The monster defends with strexterity instead of AC. If the weapon remains near the monster at the start of their turn they can usually just pick it up for free as long as they have a speed higher than zero, so act quickly once you've disarmed them!
  
 You can also use the scimitar ability or any other [[weapon maneuvers|weapon maneuver]] if you're proficient&wielding the appropriate weapon. You can also use the scimitar ability or any other [[weapon maneuvers|weapon maneuver]] if you're proficient&wielding the appropriate weapon.
  
-An attack that crosses a monster's [[injury threshold]] connects! And has a one-time effect depending on the target area.+Beyond those two, any critical hit connects! And has a one-time effect depending on the target area.
  
-It can make it harder for the monster to move, making it lose out on one turn of movementOr it can make it harder for the monster to attackgiving it disadvantage on the next attack.+^Target area^Effect^ 
 +|Legs, wings|Monster can'move next round| 
 +|Armsspikes etc|Monster attacks with disad next attack| 
 +|Neck, headAlso: plates, armor, other protective features|Next attack on monster has adv| 
 +|Vague torso|No effect| 
 +|Specific part of torso (back, waist etc)|Adjudication what's best from above three effects| 
 +|Forgot to describe|No effector weapon sticks or breaks|