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rules:hit-points-and-damage [2019-05-13 22:47] – [Hit Points & Damage] sandra | rules:hit-points-and-damage [2020-10-24 11:52] (current) – [Pretties edition] sandra | ||
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- | ====== Hit Points | + | ====== Hit Points, Damage, Injuries and Wounds |
//(OK maybe not drop three tabs next time Sandra! Two is more than enough #LSD)// | //(OK maybe not drop three tabs next time Sandra! Two is more than enough #LSD)// | ||
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The price is double if you have vulnerability to that damage type, or halved if you're resistant. It's free if you're immune! Talk about discount! | The price is double if you have vulnerability to that damage type, or halved if you're resistant. It's free if you're immune! Talk about discount! | ||
+ | ===== Danger, Danger ===== | ||
+ | Monster attacks can inflict: | ||
+ | |||
+ | * outright death | ||
+ | * death save failures | ||
+ | * death save rolls | ||
+ | * injury rolls | ||
+ | * wounds | ||
+ | * bloody cuts | ||
+ | * other effects (such as a ghoul' | ||
+ | |||
+ | Sometimes you can spend HP to avoid these, sometimes you also need to make a save, spend actions etc. | ||
+ | There are " | ||
+ | |||
+ | ==== WTF is a Wound? ==== | ||
+ | |||
+ | For each wound you have, you lose 1 max HP every day. | ||
+ | |||
+ | **Any magical healing heals all open wounds.** The " | ||
+ | |||
+ | Otherwise, someone tending to the wound can heal it non-magically but it takes **ten successes** (the person tending the wound making DC 15 wisdom checks); the successes don't have to be in a row but you can only try once per day per victim. | ||
+ | |||
+ | Any failure means the wound turns into a festering wound. That doesn' | ||
+ | |||
+ | ==== WTF is a Bloody Cut? ==== | ||
+ | |||
+ | [[weapon-maneuvers# | ||
+ | |||
+ | ==== Table of Woes ==== | ||
+ | |||
+ | ^Type^Effect^How to get^How to fix^ | ||
+ | |Lost limb or eye|Various|Injury roll // | ||
+ | |Scar|Adv or Disad on Cha unless minor|Injury roll // | ||
+ | |Broken bone or swollen eye|Impaired, | ||
+ | |Internal injury or broken ribs|Must make con saves to make combat actions|Injury roll // | ||
+ | |Festering Wound|Lose 1 max hp per day|Injury roll // | ||
+ | |Wound|Lose 1 max hp per day|Getting hurt diegetically, | ||
+ | |Bloody cut|Lose 6 current hp // | ||
+ | |||
+ | More serious injuries are also accompanied by DSFs, passing out, or dying. | ||
+ | |||
+ | ==== Pretties edition ==== | ||
+ | |||
+ | Here is why it matters where you swing. | ||
+ | |||
+ | You can attack the monster' | ||
+ | |||
+ | You can also use the scimitar ability or any other [[weapon maneuvers|weapon maneuver]] if you're proficient& | ||
+ | |||
+ | Beyond those two, any critical hit connects! And has a one-time effect depending on the target area. | ||
+ | |||
+ | ^Target area^Effect^ | ||
+ | |Legs, wings|Monster can't move next round| | ||
+ | |Arms, spikes etc|Monster attacks with disad next attack| | ||
+ | |Neck, head. Also: plates, armor, other protective features|Next attack on monster has adv| | ||
+ | |Vague torso|No effect| | ||
+ | |Specific part of torso (back, waist etc)|Adjudication what's best from above three effects| | ||
+ | |Forgot to describe|No effect, or weapon sticks or breaks| |