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rules:ability-check-proficiency [2019-04-23 21:11] – created sandra | rules:ability-check-proficiency [2024-07-14 11:17] (current) – [Ability Check Proficiency] sandra | ||
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|Paladin|Strength, | |Paladin|Strength, | ||
|Ranger|Strength, | |Ranger|Strength, | ||
- | |Rogue|Dexterity, | + | |Rogue |
|Sorcerer|Intelligence or Charisma| | |Sorcerer|Intelligence or Charisma| | ||
|Warlock|Intelligence or Charisma| | |Warlock|Intelligence or Charisma| | ||
|Wizard|Intelligence or Wisdom| | |Wizard|Intelligence or Wisdom| | ||
- | Pro tip! In my five years playing this game so far we've never rolled a Charisma ability check or Constitution ability check. Those are great for saving throws but not for ability checks. The other four abilities are used more often so I recommend that you chose them. It's up to you of course! They' | + | Pro tip! It's pretty rare to roll an Charisma ability check or Constitution ability check. Those are great for saving throws but not for ability checks. The other four abilities are used more often so I recommend that you chose them. It's up to you of course! They' |
+ | |||
+ | ===== Specials ===== | ||
+ | |||
+ | ==== Jack of All Trades ==== | ||
+ | Level two Bard feature. | ||
+ | You're just really good at ability checks, you're half proficient in the four you didn't select. | ||
+ | |||
+ | ==== Remarkable Athlete ==== | ||
+ | Level seven champion feature. | ||
+ | You're half proficient in Strength, Constitution and Dexterity, unless you were already proficient in that ability. | ||
+ | |||
+ | //(This ability also boost your jumps but that's unrelated to the whole proficiency issue.)// | ||
+ | ==== Expertise/ | ||
+ | Level one and six Rogue feature, or level three and ten Bard feature, | ||
+ | or optional level 1 Deft Explorer (Tasha) feature. Your proficiency | ||
+ | bonus is doubled for one of the abilities you are proficient in. | ||
+ | |||
+ | //(Instead of two " | ||
+ | |||
+ | The Rogue version of expertise also allows you to choose thieves' | ||
+ | |||
+ | //As a house rule,// | ||
+ | |||
+ | a rogue can choose **two** of these five: | ||
+ | |||
+ | * Thieves' | ||
+ | * Disguise kit | ||
+ | * Forgery kit | ||
+ | * Poisoner' | ||
+ | * Any one game set | ||
+ | |||
+ | provided you're already proficient in them. | ||
+ | |||
+ | ==== Skilled ==== | ||
+ | //(This is a house rule.)// | ||
+ | |||
+ | Feat. | ||
+ | You gain proficiency in one ability and one tool, or in three tools. | ||
+ | |||
+ | ==== Second-Story Work ==== | ||
+ | //(This is a house rule.)// | ||
+ | |||
+ | Level three Thief feature. In addition to the normal faster climbing speed and longer jumps, | ||
+ | you can add double your proficiency (as if you had [[ability-check-modifier# | ||
+ | |||
+ | For the other two routes, even with plain Strength you're better than other people at [[climbing# | ||
+ | |||
+ | ==== Natural Explorer, Survivalist ==== | ||
+ | |||
+ | Level one ranger feature & Level three Scout feature. | ||
+ | |||
+ | " | ||
+ | |||
+ | " | ||
+ | |||
+ | ==== Lore Bard ==== | ||
+ | "Bonus proficiences" | ||
+ | |||
+ | ==== Half Elf / Half Human or Tabaxi ==== | ||
+ | |||
+ | You get one more ability proficiency. | ||