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Ability Check Proficiency
This isn't really a house rule, it's a variant rule from the DMG. But I'll write down my explanation of how it works.
You can choose two categories of ability check to be proficient in; one is from your background (and you can choose it freely from the six abilities and come up with a way that it makes sense that a baker is good at charisma or whatever).
The other is from your class:
Class | Ability |
---|---|
Barbarian | Strength, Dexterity, or Wisdom |
Bard | Any |
Cleric | Intelligence, Wisdom, or Charisma |
Druid | Intelligence or Wisdom |
Fighter | Strength, Dexterity or Wisdom |
Monk | Strength, Dexterity or Intelligence |
Paladin | Strength, Wisdom or Charisma |
Ranger | Strength, Dexterity or Wisdom |
Rogue | Dexterity, Intelligence, Wisdom or Charisma |
Sorcerer | Intelligence or Charisma |
Warlock | Intelligence or Charisma |
Wizard | Intelligence or Wisdom |
Pro tip! In my five years playing this game so far we've never rolled a Charisma ability check or Constitution ability check. Those are great for saving throws but not for ability checks. The other four abilities are used more often so I recommend that you chose them. It's up to you of course! They're not completely useless: the downtime rules do use those ability checks.