Absorb Elements: sand or blood
Aid: sand or sea
Animate Dead: death
Arms of Hadar: sand
Augury: sea or wind
Bane: blood
Banishment: wind
Bestow Curse: blood
Bless: any
Blessing of Gravity: sand
Blight: blood
Blindness/Deafness: sea
Blink: sea or psionic
Blur: fire or wind
Booming Blade: wind
Burning Hand: flame
Calm Emotions: sea
Chaos Bolt: flame
Charm Person: sea
Chill Touch: death
Cocoon: blood
Command: wind
Control Flame: flame
Control Water: sea
Counterspell: wind
Crown of Madness: sea or blood
Cure Wounds: sand
Close Your Eyes And Relax (a version of Cure Wounds that only restores HP, doesn't actually heal up any wounds): sea
Dancing Light: flame
Darkness: death or sea
Daylight: flame
Detect Thoughts: wind or sea
Disguise Self: sea or blood
Dispel Magic: wind or sand
Eldritch Blast: blood
Embrace the Sun: flame or wind
Enemies Abound: sea or blood
Excavate: sea
Expeditious Retreat: flame
False Life: sand or blood
Fear: sea
Feather Fall: wind
Find Familiar: any
Fireball: flame
Firebolt: flame or blood
Flight: flame or wind
Fog Cloud: sea or blood
Friends: sea or blood
Frostbite: sea
Gaseous Form: wind or sea
Gentle Repose: sand, blood or death
Glyph of Warding: wind
Green-Flame Blade: flame
Guidance: wind
Guiding Bolt: fire or wind
Gust of Wind: wind
Haste: flame or wind or blood
Healing Word: wind, sand or blood
Hex: blood
Hold Person: any
Hypnotic Pattern: wind
Illusory Script: wind
Incite Greed: sea or blood
Inflict Wounds: blood
Inscribing Watcher: wind or blood
Intellect Fortress: psionic or wind
Invisibility: wind
Knock: sand, fire or wind
Leomund's Tiny Hut: sand
Lesser Restoration: blood, sea or sand
Levitate: flame or wind
Light: flame
Lightning Bolt: wind
Locate Object: wind
Mage Armor: any
Mage Hand: any
Magic Missile: any
Magic Stone: sand
Make a big Eye: blood
Mass Healing Word: wind, sand or blood
Melf's Acid Arrow: sand
Message: wind
Mind Sliver: Psionic
Minor Illusion: wind or sea
Mirror Image: wind or sea
Misty Step: wind or flame
Motivational Speech: wind
Nystul's Magic Aura: sea and wind
Phantasmal Force: wind or blood
Phantom Steed: any
Polymorph: blood, sand
Prayer of Healing: wind, sand or blood
Primrose Façade: sea
Protection from Poison: sand or death
Ray of Frost: sea
Remove Curse: any
Resistance: sand
Revivify: sand or blood
Sacred Flame: flame
Scorching Ray: flame
See Invisibility: wind
Sending: wind
Shadow Blade: flame, wind, or earth
Shape Water: sea
Shield of Faith: any
Shield: any
Shocking Grasp: wind
Silence: wind
Silent Image: sea
Sleep: wind, blood or sea
Sleet Storm: wind
Slow: sand
Spare the Dying: sand or blood
Spider Climb: flame
Spirit Guardians: any
Spiritual weapon sea
Stinking Cloud: wind or sea
Suggestion: wind
Tenser's Floating Disc: wind, sand or blood
Thaumaturgy: wind
Toll of the Dead: earth, sea, wind or blood
Tongues: wind
Unseen Servant: wind
Vampiric Touch: blood
Warding Bond: blood, sand or death
Web: blood
Witch Bolt: wind
Word of Radiance: wind or flame
Zone of Truth: wind or sea