Absorb Elements: sand or blood
Aid: sand or sea
Animate Dead: death
Animate Objects: sand, blood, or psionic
Arms of Hadar: sand
Augury: sea or wind
Bane: blood
Banishment: wind
Bestow Curse: blood
Blade Ward: sand
Bless: any
Blessing of Gravity: sand
Blight: blood
Blindness/Deafness: sea
Blink: sea, flame or psionic
Bloodhail: blood
Blur: fire or wind
Booming Blade: wind
Burning Hand: flame
Calm Emotions: sea
Ceremony: any
Chaos Bolt: flame
Charm Monster: sea
Charm Person: sea
Chill Touch: death
Close Your Eyes And Relax: sea
Cocoon: blood
Command: wind
Comprehend Language: wind
Cone of Cold: sea
Control Flame: flame
Control Water: sea
Counterspell: wind
Create or Destroy Water: sea
Crown of Madness: sea or blood
Cure Wounds: sand
Dancing Light: flame
Darkness: death or sea
Daylight: flame
Death Ward: sand or death
Detect Thoughts: wind or sea
Dimension Door: fay or flame
Disguise Self: sea or blood
Disintegrate: blood
Dispel Magic: wind or sand
Divination: wind, sea or blood
Dominate Person: sea or blood
Ecstacy of the Moth: blood
Eldritch Blast: blood
Embrace the Sun: flame or wind
Enemies Abound: sea or blood
Excavate: sea
Expeditious Retreat: flame
Exsanguinate: blood
False Life: sand or blood
Fear: sea
Feather Fall: wind
Find Familiar: any
Fireball: flame
Firebolt: flame or blood
Flight: flame or wind
Fog Cloud: sea or blood
Friends: sea or blood
Frostbite: sea
Gaseous Form: wind or sea
Geas: sea, blood, psionic or fay
Gentle Repose: sand, blood or death
Glyph of Warding: wind
Grease: sea, blood or fay
Greater Invisibility: wind
Greater Invisibilty: wind
Greater Restoration: sand
Green-Flame Blade: flame
Grubhand: blood
Guidance: wind
Guiding Bolt: fire or wind
Gust of Wind: wind
Harm: flame
Haste: flame or wind or blood
Heal: sand
Healing Word: wind, sand or blood
Hex: blood
Hold Monster: any
Hold Person: any
Hypnotic Pattern: wind
Ice Storm: wind or sea
Illusory Script: wind
Incite Greed: sea or blood
Infestation: fay or blood
Inflict Wounds: blood
Inscribing Watcher: wind or blood
Intellect Fortress: psionic or wind
Investitures of Ice: sea
Invisibility: wind
Knock: sand, fire or wind
Leomund's Tiny Hut: sand
Lesser Restoration: blood, sea or sand
Levitate: flame or wind
Light: flame
Lightning Bolt: wind
Locate Object: wind
Longstrider: flame
Mage Armor: any
Mage Hand: any
Magic Missile: any
Magic Stone: sand
Make a big Eye: blood
Mass Healing Word: wind, sand or blood
Melf's Acid Arrow: sand
Mending: sand
Message: wind
Mind Sliver: Psionic
Minor Illusion: wind or sea
Mirror Image: wind or sea
Misty Step: wind, fay or flame
Mordenkainen's Private Sanctum: sand
Mothwing Ritual: blood
Motivational Speech: wind
Nondetection: sand or sea
Nystul's Magic Aura: sea and wind
Phantasmal Force: wind or blood
Phantasmal Killer: wind or blood
Phantom Steed: any
Phantom Steed: wind or fae
Polymorph: blood, sand
Prayer of Healing: wind, sand or blood
Prestidigitation: flame
Primrose Façade: sea
Protection from Evil and Good: any
Protection from Poison: sand or death
Purify Food and Drink: sand
Raise Dead: death
Ray of Frost: sea
Remove Curse: any
Resistance: sand
Revivify: sand or blood
Sacred Flame: flame
Scorching Ray: flame
See Invisibility: wind
Sending: wind
Shadow Blade: flame, wind, or earth
Shape Water: sea
Shield of Faith: any
Shield: any
Shocking Grasp: wind
Silence: wind
Silent Image: sea
Sleep: wind, blood or sea
Sleet Storm: wind
Slow: sand
Spare the Dying: sand or blood
Spider Climb: flame, blood
Spirit Guardians: any
Spirit Shroud: sea, blood, flame or death
Spiritual Weapon: sea
Steel Wind Strike: wind
Stinking Cloud: wind or sea
Suggestion: wind or psionic
Summon Celestial: any
Sword Burst: any
Tasha's Mind Whip: psionic
Tasha's Caustic Brew: sand, sea
Tenser's Floating Disc: wind, sand or blood
Thaumaturgy: wind
Toll of the Dead: earth, sea, wind or blood
Tongues: wind
Unseen Servant: wind
Vampiric Touch: blood
Wall of Fire: flame
Wall of Force: psionic
Warding Bond: blood, sand or death
Water Walk: sea, wind or flame
Web: blood
Witch Bolt: wind
Word of Radiance: wind or flame
Zone of Truth: wind or sea