Do you go to the dungeon?

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Elements of Magic

  • Blessing of Gravity: sand
  • Booming Blade: wind
  • Burning Hand: flame
  • Cocoon: blood
  • Control Flame: flame
  • Control Water: sea
  • Counterspell: wind
  • Crown of Madness: sea or blood
  • Dancing Light: flame
  • Disguise Self: sea or blood
  • Embrace the Sun: flame or wind
  • Excavate: sea
  • Feather Fall: wind
  • False Life: sand or blood
  • Find Familiar: any
  • Friends: sea or blood
  • Fireball: flame
  • Firebolt: flame or blood
  • Flight: flame or wind
  • Fog Cloud: sea or blood
  • Green-Flame Blade: flame
  • Gust of Wind: wind
  • Haste: flame or wind or blood
  • Hypnotic Pattern: wind
  • Inscribing Watcher: wind or blood
  • Illusory Script: wind
  • Leomund's Tiny Hut: sand
  • Levitate: flame or wind
  • Light: flame
  • Lightning Bolt: wind
  • Mage Armor: any
  • Mage Hand: any
  • Magic Missile: any
  • Make a big Eye: blood
  • Melf's Acid Arrow: sand
  • Minor Illusion: wind or sea
  • Mirror Image: wind or sea
  • Misty Step: wind or flame
  • Phantasmal Force: wind or blood
  • Phantom Steed: any
  • Primrose Façade: sea
  • Remove Curse: any
  • Scorching Ray: flame
  • Shadow Blade: flame, wind, or earth
  • Shocking Grasp: wind
  • Shield: any
  • Silent Image: sea
  • Sleep: wind, blood or sea
  • Tenser's Floating Disc: wind, sand or blood
  • Toll of the Dead: earth, sea, wind or blood
  • Witch Bolt: wind