Do you go to the dungeon?

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al-qadim:1001-nights-off [2017-06-28 08:27] sandraal-qadim:1001-nights-off [2017-07-09 06:45] (current) – external edit 127.0.0.1
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   * First session, we played a horror game starring beggars and lowlifes from the streets of [[Qudra]] using the Cthulhu Dark ruleset, and after a break, followed that by starting a game about the history of the [[Ummuhm]] before Kezim bought it, using the Chronicle ruleset.   * First session, we played a horror game starring beggars and lowlifes from the streets of [[Qudra]] using the Cthulhu Dark ruleset, and after a break, followed that by starting a game about the history of the [[Ummuhm]] before Kezim bought it, using the Chronicle ruleset.
   * Second session, we started a game about the history of one of [[Setara]]'s jambiya knives, also using the Chronicle ruleset.   * Second session, we started a game about the history of one of [[Setara]]'s jambiya knives, also using the Chronicle ruleset.
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 A good ruleset for 1001 Nights Off is one that's very *different* from D&D / Dramasystem. But, using our normal rules for a side story on an Night Off is also on the table. Imagine exploring a wizards' tower with some side characters & D&D rules, for example. D&D is my favorite game and will probably remain so for all time. A good ruleset for 1001 Nights Off is one that's very *different* from D&D / Dramasystem. But, using our normal rules for a side story on an Night Off is also on the table. Imagine exploring a wizards' tower with some side characters & D&D rules, for example. D&D is my favorite game and will probably remain so for all time.
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 There is value in having some mainstays and getting used to them, for example Chronicle seems to work well. There is value in having some mainstays and getting used to them, for example Chronicle seems to work well.
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