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al-qadim:1001-nights-off [2017-06-28 08:19] – sandra | al-qadim:1001-nights-off [2017-07-09 06:45] (current) – external edit 127.0.0.1 | ||
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* First session, we played a horror game starring beggars and lowlifes from the streets of [[Qudra]] using the Cthulhu Dark ruleset, and after a break, followed that by starting a game about the history of the [[Ummuhm]] before Kezim bought it, using the Chronicle ruleset. | * First session, we played a horror game starring beggars and lowlifes from the streets of [[Qudra]] using the Cthulhu Dark ruleset, and after a break, followed that by starting a game about the history of the [[Ummuhm]] before Kezim bought it, using the Chronicle ruleset. | ||
* Second session, we started a game about the history of one of [[Setara]]' | * Second session, we started a game about the history of one of [[Setara]]' | ||
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A good ruleset for 1001 Nights Off is one that's very *different* from D&D / Dramasystem. But, using our normal rules for a side story on an Night Off is also on the table. Imagine exploring a wizards' | A good ruleset for 1001 Nights Off is one that's very *different* from D&D / Dramasystem. But, using our normal rules for a side story on an Night Off is also on the table. Imagine exploring a wizards' | ||
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There are so many things we can do… | There are so many things we can do… | ||
- | I'm thinking about trying the Dogs in the Vineyard ruleset, in the Zakhara setting. It's a very different experience from D&D. | + | I'm thinking about trying the Dogs in the Vineyard ruleset, in the Zakhara setting. It's a very different experience from D& |
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+ | There is value in having some mainstays and getting used to them, for example Chronicle seems to work well. |