Do you go to the dungeon?

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al-qadim:1001-nights-off [2017-06-05 19:39] – created sandraal-qadim:1001-nights-off [2017-07-09 06:45] (current) – external edit 127.0.0.1
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 ====== 1001 Nights Off ====== ====== 1001 Nights Off ======
  
-  * First up I'm thinking a horror game starring beggars and lowlifes from the streets of Qudra using the Cthulhu Dark ruleset.+  * First session, we played a horror game starring beggars and lowlifes from the streets of [[Qudra]] using the Cthulhu Dark ruleset, and after a break, followed that by starting a game about the history of the [[Ummuhm]] before Kezim bought it, using the Chronicle ruleset. 
 +  * Second session, we started a game about the history of one of [[Setara]]'s jambiya knives, also using the Chronicle ruleset. 
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 +A good ruleset for 1001 Nights Off is one that's very *different* from D&D / Dramasystem. But, using our normal rules for a side story on an Night Off is also on the table. Imagine exploring a wizards' tower with some side characters & D&D rules, for example. D&D is my favorite game and will probably remain so for all time. 
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 +And, a Night Off can also be spent on maintenance stuff for CC — buying equipment, getting to know your crew better, learning the thieves' guild subsystem etc. 
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 +There are so many things we can do… 
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 +I'm thinking about trying the Dogs in the Vineyard ruleset, in the Zakhara setting. It's a very different experience from D&D. Annelise and Svart av kval and Nerver av stål and many others are also something I'm thinking of. 
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 +There is value in having some mainstays and getting used to them, for example Chronicle seems to work well.