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rules:xp-for-gold [2020-01-31 14:28] – [Pillar Items] sandra | rules:xp-for-gold [2021-07-03 12:38] (current) – Faction Treasure www-data | ||
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====== XP for gold ====== | ====== XP for gold ====== | ||
- | ===== Pillar Items ===== | + | ## Pillar Items |
* **Tier 1** A single item worth 100 dinars or more, or a nonconsumable rare magic item | * **Tier 1** A single item worth 100 dinars or more, or a nonconsumable rare magic item | ||
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For example, if a level 2 party finds a gem worth 100 dinars, everyone gets 60xp. | For example, if a level 2 party finds a gem worth 100 dinars, everyone gets 60xp. | ||
- | XP for treasure of lower value, such as coins, | + | In addition, whenever you find treasure |
+ | on this page, or is of lower individual | ||
+ | the XP from the monsters | ||
+ | one, a level two, a level three and a level four character sneak past | ||
+ | a skeleton (in our ruleset a 50 xp enemy) to find a 100 dinar value | ||
+ | gem. They each get (50/4)+380 = 392 xp. Joy! | ||
- | ===== Merchants & Domains | + | Every character doesn' |
+ | person. As long as you are part of the same expedition, part of the | ||
+ | same venture, present in the session, and alive, you qualify. Absent | ||
+ | players, dead characters, or characters who stayed in town while the | ||
+ | other characters went to the dungeon get zilch. Merely unconscious | ||
+ | characters do get a full share. | ||
+ | |||
+ | ### Faction Treasure | ||
+ | |||
+ | Alternatively, | ||
+ | Without Number, when you are level 10 to 16, Tier 3 items give one | ||
+ | domain treasure and Tier 4 items give 1d4 domain treasure. When you | ||
+ | are level 17 or higher, Tier 4 items give 1 domain treasure. This is | ||
+ | instead of character XP. | ||
+ | |||
+ | ### NPC hirelings | ||
+ | |||
+ | Some NPCs have it in their contract that they don't get any XP, others | ||
+ | that they get full. Often enough the deal is that they get a halfshare | ||
+ | of XP, calculated as follows: | ||
+ | |||
+ | Each halfshare of monster XP is the total monster XP divided by | ||
+ | (Number of NPCs + twice the number of PCs). PCs get two halfshares. | ||
+ | |||
+ | So in the skeleton sneaking example, if two heroes would' | ||
+ | halfshare NPCs, then instead of dividing the 50 by four it would' | ||
+ | been divided by 6 (2×2+2 | ||
+ | such halfshares. NPCs also get half of items' worth, so the NPCs | ||
+ | would' | ||
+ | joy! | ||
+ | |||
+ | ## Merchants & Domains | ||
A.k.a. making an honest living. | A.k.a. making an honest living. |