Do you go to the dungeon?

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rules:xp-for-gold [2020-01-31 14:28] – [Pillar Items] sandrarules:xp-for-gold [2021-07-03 12:38] (current) – Faction Treasure www-data
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 ====== XP for gold ====== ====== XP for gold ======
  
-===== Pillar Items =====+## Pillar Items
  
   * **Tier 1** A single item worth 100 dinars or more, or a nonconsumable rare magic item   * **Tier 1** A single item worth 100 dinars or more, or a nonconsumable rare magic item
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 For example, if a level 2 party finds a gem worth 100 dinars, everyone gets 60xp. For example, if a level 2 party finds a gem worth 100 dinars, everyone gets 60xp.
  
-XP for treasure of lower value, such as coins, is already factored into the XP you get from monsters guarding it.+In addition, whenever you find treasure (whether it meets the criteria 
 +on this page, or is of lower individual value, such as coins), you get 
 +the XP from the monsters that were guarding it. So let's say a level 
 +one, a level two, a level three and a level four character sneak past 
 +a skeleton (in our ruleset a 50 xp enemy) to find a 100 dinar value 
 +gem. They each get (50/4)+380 = 392 xp. Joy!
  
-===== Merchants & Domains =====+Every character doesn't have to make it to the treasure room in 
 +person. As long as you are part of the same expedition, part of the 
 +same venture, present in the session, and alive, you qualify. Absent 
 +players, dead characters, or characters who stayed in town while the 
 +other characters went to the dungeon get zilch. Merely unconscious 
 +characters do get a full share. 
 + 
 +### Faction Treasure 
 + 
 +Alternatively, if you are using a domain game system, such as Worlds 
 +Without Number, when you are level 10 to 16, Tier 3 items give one 
 +domain treasure and Tier 4 items give 1d4 domain treasure. When you 
 +are level 17 or higher, Tier 4 items give 1 domain treasure. This is 
 +instead of character XP. 
 + 
 +### NPC hirelings 
 + 
 +Some NPCs have it in their contract that they don't get any XP, others 
 +that they get full. Often enough the deal is that they get a halfshare 
 +of XP, calculated as follows: 
 + 
 +Each halfshare of monster XP is the total monster XP divided by 
 +(Number of NPCs + twice the number of PCs). PCs get two halfshares. 
 + 
 +So in the skeleton sneaking example, if two heroes would've been 
 +halfshare NPCs, then instead of dividing the 50 by four it would've 
 +been divided by 6 (2×2+2 6) and each player character getting two 
 +such halfshares. NPCs also get half of items' worth, so the NPCs 
 +would've gotten 198 and the players would've gotten 396. Slightly more 
 +joy! 
 + 
 +## Merchants & Domains
  
 A.k.a. making an honest living. A.k.a. making an honest living.