Do you go to the dungeon?

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
rules:xp-for-gold [2017-05-09 15:01] – created sandrarules:xp-for-gold [2021-07-03 12:38] (current) – Faction Treasure www-data
Line 1: Line 1:
 ====== XP for gold ====== ====== XP for gold ======
-Any OSR player that joins the group might be expecting that finding 
-gold gives you xp. That's how it was in the old game. But in 5e, all 
-the gold you find on adventures, in dungeons etc, the xp has already 
-been factored into the monsters (you don't have to kill the monster, 
-sneaking past them or talking to them is fine). 
  
-What about money that you make tradingrunning the domain etc? Well+## Pillar Items 
-you have to be making lot of money per month for it to give you xp+ 
-For level 5, you have to make more than 650 dinars (dinars = gp+  * **Tier 1** A single item worth 100 dinars or more, or a nonconsumable rare magic item 
-dirhams spin month in this wayYou get 1 xp for every 5 gp you +  * **Tier 2** A single item worth 1000 dinars or more, or a nonconsumable very rare magic item 
-earn above the threshold this way. So if you earn 700 dinars in a +  * **Tier 3** A single item worth 5000 dinars or more, or a nonconsumable legendary magic item 
-trade deal, you get 10 xp (700-650 = 50. 50 / 5 = 10).+  * **Tier 4** A single item worth 50000 dinars or more, or an artifact 
 + 
 +^Party level^Tier 1 item  ^Tier 2 item  ^Tier 3 item  ^Tier 4 item^ 
 +|1          |30           |60           |90           |120        | 
 +|2          |60           |120          |180          |240        | 
 +|3          |180          |360          |540          |720        | 
 +|4          |380          |760          |1140         |1520       | 
 +|5          |Nothing      |750          |1500         |2250       | 
 +|6          |Nothing      |900          |1800         |2700       | 
 +|7          |Nothing      |1100         |2200         |3300       | 
 +|8          |Nothing      |1400         |2800         |4200       | 
 +|9          |Nothing      |1600         |3200         |4800       | 
 +|10         |Nothing      |2100         |4200         |6300       | 
 +|11         |Nothing      |Nothing      |1500         |3000       | 
 +|12         |Nothing      |Nothing      |2000         |4000       | 
 +|13         |Nothing      |Nothing      |2000         |4000       | 
 +|14         |Nothing      |Nothing      |2500         |5000       | 
 +|15         |Nothing      |Nothing      |3000         |6000       | 
 +|16         |Nothing      |Nothing      |3000         |6000       | 
 +|17         |Nothing      |Nothing      |Nothing      |4000       | 
 +|18         |Nothing      |Nothing      |Nothing      |4000       | 
 +|19         |Nothing      |Nothing      |Nothing      |5000       | 
 + 
 +For example, if a level 2 party finds a gem worth 100 dinars, everyone gets 60xp. 
 + 
 +In addition, whenever you find treasure (whether it meets the criteria 
 +on this pageor is of lower individual value, such as coins), you get 
 +the XP from the monsters that were guarding it. So let's say a level 
 +onea level two, a level three and a level four character sneak past 
 +a skeleton (in our ruleset a 50 xp enemy) to find 100 dinar value 
 +gem. They each get (50/4)+380 = 392 xp. Joy! 
 + 
 +Every character doesn't have to make it to the treasure room in 
 +person. As long as you are part of the same expedition, part of the 
 +same venture, present in the session, and alive, you qualifyAbsent 
 +players, dead characters, or characters who stayed in town while the 
 +other characters went to the dungeon get zilch. Merely unconscious 
 +characters do get a full share. 
 + 
 +### Faction Treasure 
 + 
 +Alternatively, if you are using a domain game system, such as Worlds 
 +Without Number, when you are level 10 to 16Tier 3 items give one 
 +domain treasure and Tier 4 items give 1d4 domain treasure. When you 
 +are level 17 or higher, Tier 4 items give 1 domain treasure. This is 
 +instead of character XP. 
 + 
 +### NPC hirelings 
 + 
 +Some NPCs have it in their contract that they don't get any XP, others 
 +that they get full. Often enough the deal is that they get a halfshare 
 +of XP, calculated as follows: 
 + 
 +Each halfshare of monster XP is the total monster XP divided by 
 +(Number of NPCs + twice the number of PCs). PCs get two halfshares. 
 + 
 +So in the skeleton sneaking exampleif two heroes would've been 
 +halfshare NPCs, then instead of dividing the 50 by four it would've 
 +been divided by 6 (2×2+2 6and each player character getting two 
 +such halfsharesNPCs also get half of items' worth, so the NPCs 
 +would've gotten 198 and the players would've gotten 396. Slightly more 
 +joy! 
 + 
 +## Merchants & Domains 
 + 
 +A.k.a. making an honest living. 
 + 
 +For every five dinars over the threshold you earn per month you get 1xp. 
 + 
 +So if you are a level 5 character who earn 4000 dinars by trading, you 
 +get (4000-650)/5 = 670 xp. Your fellow party members don't get anything.
  
 ^Level^Dinar threshold^ ^Level^Dinar threshold^
Line 19: Line 84:
 |4|300| |4|300|
 |5|650| |5|650|
-|6|1,250+|6|1250
-|7|2,500+|7|2500
-|8|5,000+|8|5000
-|9|12,000+|9|12000
-|10|18,000+|10|18000
-|11|40,000+|11|40000
-|12|60,000+|12|60000
-|13|150,000+|13|150000
-|14|425,000|+|14|425000|
  
  
-(This rule comes from ACKS; but there it's one xp per dinar --- however, in ACKS it takes typically about five times as much xp to level up as in 5e (averaged over the four main classes). You'd be a pretty broke caliph if we used the ACKS rule; i.o.w. I've transposed their curve to our econ so it matches.)