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| rules:xp-for-gold [2020-01-31 14:16] – [Merchants & Domains] sandra | rules:xp-for-gold [2021-07-03 12:38] (current) – Faction Treasure www-data | ||
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| ====== XP for gold ====== | ====== XP for gold ====== | ||
| - | ===== Stealing & Looting ===== | + | ## Pillar Items |
| - | + | ||
| - | ==== Coins & Knick-Knacks ==== | + | |
| - | + | ||
| - | XP for treasure in dungeons and vaults and similar is already factored in to the monsters that are guarding the treasure. | + | |
| - | + | ||
| - | ==== Pillar Items ==== | + | |
| * **Tier 1** A single item worth 100 dinars or more, or a nonconsumable rare magic item | * **Tier 1** A single item worth 100 dinars or more, or a nonconsumable rare magic item | ||
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| For example, if a level 2 party finds a gem worth 100 dinars, everyone gets 60xp. | For example, if a level 2 party finds a gem worth 100 dinars, everyone gets 60xp. | ||
| - | ===== Merchants & Domains | + | In addition, whenever you find treasure (whether it meets the criteria |
| + | on this page, or is of lower individual value, such as coins), you get | ||
| + | the XP from the monsters that were guarding it. So let's say a level | ||
| + | one, a level two, a level three and a level four character sneak past | ||
| + | a skeleton (in our ruleset a 50 xp enemy) to find a 100 dinar value | ||
| + | gem. They each get (50/ | ||
| + | |||
| + | Every character doesn' | ||
| + | person. As long as you are part of the same expedition, part of the | ||
| + | same venture, present in the session, and alive, you qualify. Absent | ||
| + | players, dead characters, or characters who stayed in town while the | ||
| + | other characters went to the dungeon get zilch. Merely unconscious | ||
| + | characters do get a full share. | ||
| + | |||
| + | ### Faction Treasure | ||
| + | |||
| + | Alternatively, | ||
| + | Without Number, when you are level 10 to 16, Tier 3 items give one | ||
| + | domain treasure and Tier 4 items give 1d4 domain treasure. When you | ||
| + | are level 17 or higher, Tier 4 items give 1 domain treasure. This is | ||
| + | instead of character XP. | ||
| + | |||
| + | ### NPC hirelings | ||
| + | |||
| + | Some NPCs have it in their contract that they don't get any XP, others | ||
| + | that they get full. Often enough the deal is that they get a halfshare | ||
| + | of XP, calculated as follows: | ||
| + | |||
| + | Each halfshare of monster XP is the total monster XP divided by | ||
| + | (Number of NPCs + twice the number of PCs). PCs get two halfshares. | ||
| + | |||
| + | So in the skeleton sneaking example, if two heroes would' | ||
| + | halfshare NPCs, then instead of dividing the 50 by four it would' | ||
| + | been divided by 6 (2×2+2 | ||
| + | such halfshares. NPCs also get half of items' worth, so the NPCs | ||
| + | would' | ||
| + | joy! | ||
| + | |||
| + | ## Merchants & Domains | ||
| A.k.a. making an honest living. | A.k.a. making an honest living. | ||
