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rules:wound-threshold [2020-02-01 10:55] – sandra | rules:wound-threshold [2020-02-01 11:03] – sandra | ||
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===== Standard Rules 0 ===== | ===== Standard Rules 0 ===== | ||
- | HP is all fencing around and fun and games until somebody | + | HP is all fencing around and fun and games until somebody |
{{https:// | {{https:// | ||
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With our rules, you feint the same second you get your leg chopped off. | With our rules, you feint the same second you get your leg chopped off. | ||
- | The same goes for the pretties, they' | + | The same goes for the pretties, they' |
==== Exceptions ==== | ==== Exceptions ==== | ||
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But you can choose any injury threshold, as long as it's strictly lower than your max HP, at character creation or at level up. (When you level up you might lower or increase it as you wish.) However, you need to keep track of it. It's mandatory --- when you go down to your injury threshold you have take the insp+injury, | But you can choose any injury threshold, as long as it's strictly lower than your max HP, at character creation or at level up. (When you level up you might lower or increase it as you wish.) However, you need to keep track of it. It's mandatory --- when you go down to your injury threshold you have take the insp+injury, | ||
- | **The best way to keep track of it is to divide your HP into two boxes.** Let's say you have 24 total HP. You could select | + | **The best way to keep track of it is to divide your HP into two boxes.** Let's say you have 24 total HP. You could write 12 in one box and 12 in the other box. |
A recommended threshold (PHB page 197) is half your HP. | A recommended threshold (PHB page 197) is half your HP. | ||
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* With a low injury threshold (such as zero), if you go down, get up again, go down, get up again --- that's a lot of lingering injuries. With a high injury threshold you're not at risk of getting a new lingering injury until you've been healed to above your original injury threshold. | * With a low injury threshold (such as zero), if you go down, get up again, go down, get up again --- that's a lot of lingering injuries. With a high injury threshold you're not at risk of getting a new lingering injury until you've been healed to above your original injury threshold. | ||
* **Most important: | * **Most important: | ||
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