Do you go to the dungeon?

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
rules:wilderness [2019-05-03 14:28] – [Starving] sandrarules:wilderness [2019-05-21 07:03] – [Sleeping without a tent] sandra
Line 86: Line 86:
 Once you have any exhaustion levels caused by starvation, you gain one extra exhaustion level every time you pass up such an opportunity to reset. For example if your best friend breaks their leg and you don't eat them. Once you have any exhaustion levels caused by starvation, you gain one extra exhaustion level every time you pass up such an opportunity to reset. For example if your best friend breaks their leg and you don't eat them.
  
 +=== Clarifications ===
 +
 +Some questions came up while discussing this.
 +
 +== Create Food and Water ==
 +
 +It's obv not fair for me to put too harsh of a nerf on the one single spell that's between the current party and the (otherwise) most likely cause of a TPK. Between campaigns, maybe even between parties, sure, but I can't and won't do it now. Pulling the rug from underneath your feet like that is a violation of our social contract. Buuut… I can rule that the conjured, bland food can't //reset// your starvation days, only //maintain// it. Even with presti-spice!
 +
 +== Eating normal while starving ==
 +
 +So in VotE, eating normal once you've started starving doesn't do jack shit, you need to eat triple to reset. Until you've eaten triple (or eaten humanoid) you rack up an exhaustion level per day.
 +
 +In the PHB, the whole "triple" thing doesn't exist, you can reset by eating normal.
 +
 +The rules above are a compromise between the mildness of PHB and the brutality of VotE.
 +Eating normal can stave it off but doesn't reset.
 +
 +So what happens in that compromise if you eat normal (but not triple) once you've entered the state of racking up exhaustion levels? I'm gonna rule that it acts as if it resets you, and you can start resting off those exhaustion levels, but then once you start starving again it picks up where you were.
 +
 +== Example ==
 +
 +Jack S has a con of +3 so can have six starvation days without taking exhaustion levels. On day seven he picks up one exhaustion level and on day eight one more. He has eight starvation days & 2 exhaustion levels. Then he eats normally (1 pound, or 3 pounds of conjured food). He then counts as having no starvation days and can start resting off his exhaustion levels for as long as he is eating normally. If months later of eating normally, if he never eats triple, even if all exhaustion levels are gone, he happens to skip a day of food, that counts as his 9th starvation day so he picks up an exhaustion level right away. Eating triple (three pounds of non-conjured food, or 1 pound of humanoid) resets the starvation days for real down to zero and the next time he skips a day of food he'll have one starvation day.
 +
 +Your amount of starvation days is not secret info and you won't unknowingly be walking around with a bunch of starvation days.
 ==== Thirsting ==== ==== Thirsting ====
 You need to drink two gallons per day (here in the heat. In normal climate it's one gallon per day). If you drink 2 gallons you are fine. You need to drink two gallons per day (here in the heat. In normal climate it's one gallon per day). If you drink 2 gallons you are fine.
Line 138: Line 162:
 A blanket can replace a bedroll when it's not winter. A blanket can replace a bedroll when it's not winter.
  
 +In XGE, light armor doesn't count as uncomfortable sleep but I tried it and it was just as uncomfortable as heavy armor so I'm gonna house rule that it does count as uncomfortable. It already has a significantly shorter donning time, and light-armor–builds already have a significantly easier time forgoing armor completely since they're dex based unlike heavy-armor–builds.
 ==== Winter Camping ==== ==== Winter Camping ====