Do you go to the dungeon?

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
rules:weapon-maneuvers [2022-12-13 23:47] – To use these, you only need to be proficient with the weapon. Any www-datarules:weapon-maneuvers [2022-12-13 23:57] (current) – [Parrying with "defense check" rules] sandra
Line 3: Line 3:
 To use these, you only need to be proficient with the weapon. Any To use these, you only need to be proficient with the weapon. Any
 class can do it. And NPCs can do it so expect a lot of hidden daggers! class can do it. And NPCs can do it so expect a lot of hidden daggers!
 +
 +
  
 ===== Parrying with "defense check" rules ===== ===== Parrying with "defense check" rules =====
Line 11: Line 13:
 result of your failed defense roll, vs the NPC's AV+10. result of your failed defense roll, vs the NPC's AV+10.
  
-*Example:You have defense +3 and roll a two so your defense is five,+*(Example: You have defense +3 and roll a two so your defense is five,
 which misses an incoming AV of 14. To parry, if your longsword attack which misses an incoming AV of 14. To parry, if your longsword attack
 is +4, roll d20+6 (a fresh d20 plus your attack bonus of +4 plus the is +4, roll d20+6 (a fresh d20 plus your attack bonus of +4 plus the
-two you rolled on your defense) vs 24 (their AV 14, plus ten).+two you rolled on your defense) vs 24 (their AV 14, plus ten).*
  
 **PC being parried by NPC.** It's probably easier to have the NPC roll **PC being parried by NPC.** It's probably easier to have the NPC roll
-the parry vs the incoming attack ounrolled.+the parry vs the incoming attack you rolled.
  
-Otherwise, add a new d20 to your original result, and compare that to+Otherwise, add a new d20 to your original result, and compare that sum to
 the NPC's AV+12. the NPC's AV+12.
  
 **Crits:** It's the original defense/attack that matters for crits. **Crits:** It's the original defense/attack that matters for crits.
 The parry check can prevent a crit, not cause a crit. But as you can The parry check can prevent a crit, not cause a crit. But as you can
-see above, it's much harder to parry a crit. If you try to lock blades +see above, it's much harder to parry a crit.
-after being critted you only get to add 1. And when an NPC tries to +
-lock-blades your crit on them, you get to add 20.+
  
 **DC for Disarming Parry:** Prof+strexterity+8. Or roll **DC for Disarming Parry:** Prof+strexterity+8. Or roll
-striexterity+prof vs their str save value. The person who is holding+strexterity+prof vs their str save value. The person who is holding
 on to their weapon needs to use strength while the disarmer can choose on to their weapon needs to use strength while the disarmer can choose
 which of the two abilities they use to disarm. which of the two abilities they use to disarm.