Do you go to the dungeon?

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rules:weapon-maneuvers [2022-02-21 21:17] – [Dagger] sandrarules:weapon-maneuvers [2022-12-13 23:57] (current) – [Parrying with "defense check" rules] sandra
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 ====== Weapon Maneuvers ====== ====== Weapon Maneuvers ======
  
-To use these, you only need to be proficient with the weapon. Any class can do it. And NPCs can do it so expect a lot of hidden daggers!+To use these, you only need to be proficient with the weapon. Any 
 +class can do it. And NPCs can do it so expect a lot of hidden daggers! 
 + 
 + 
 + 
 +===== Parrying with "defense check" rules ===== 
 + 
 +This is for *Lock Blades* and *Disarming Parry*. 
 + 
 +**PC parrying NPC.** Make an attack roll but also add the natural die 
 +result of your failed defense roll, vs the NPC's AV+10. 
 + 
 +*(Example: You have defense +3 and roll a two so your defense is five, 
 +which misses an incoming AV of 14. To parry, if your longsword attack 
 +is +4, roll d20+6 (a fresh d20 plus your attack bonus of +4 plus the 
 +two you rolled on your defense) vs 24 (their AV 14, plus ten).* 
 + 
 +**PC being parried by NPC.** It's probably easier to have the NPC roll 
 +the parry vs the incoming attack you rolled. 
 + 
 +Otherwise, add a new d20 to your original result, and compare that sum to 
 +the NPC's AV+12. 
 + 
 +**Crits:** It's the original defense/attack that matters for crits. 
 +The parry check can prevent a crit, not cause a crit. But as you can 
 +see above, it's much harder to parry a crit. 
 + 
 +**DC for Disarming Parry:** Prof+strexterity+8. Or roll 
 +strexterity+prof vs their str save value. The person who is holding 
 +on to their weapon needs to use strength while the disarmer can choose 
 +which of the two abilities they use to disarm. 
 ===== Swords ===== ===== Swords =====
  
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 As it is a polearm, a pike-wielder always has access to the disarming parry and trip maneuvers (see “Glaive”). As it is a polearm, a pike-wielder always has access to the disarming parry and trip maneuvers (see “Glaive”).
  
-**Phalanx.** If you are adjacent to at least two other pike-wielders, your pike attacks have advantage.+**Phalanx.** If you are adjacent to at least two other allied pike-wielders, your pike attacks have advantage.
  
 **Repel Charge.** As an action, you can set your pike against a charge. If a creature moves at least 20 feet straight toward you and attacks you, you may use your reaction to make an attack with your pike before the attacker makes its attack roll. If your attack hits, it is an automatic critical hit, and the target has disadvantage on its attack roll. **Repel Charge.** As an action, you can set your pike against a charge. If a creature moves at least 20 feet straight toward you and attacks you, you may use your reaction to make an attack with your pike before the attacker makes its attack roll. If your attack hits, it is an automatic critical hit, and the target has disadvantage on its attack roll.
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 //([[./weapon maneuvers/license|Licence & Legalese]])// //([[./weapon maneuvers/license|Licence & Legalese]])//
 +