Do you go to the dungeon?

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rules:weapon-maneuvers:license [2020-02-06 20:35] – created sandrarules:weapon-maneuvers:license [2020-02-06 20:40] sandra
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   * **Rewritten maneuvers** "Piercing Point" rewritten as Ignoring Armor to make sense with our HP rules. Mechanics/balance wise is the same. In many maneuvers, "deal damage" has been rewritten as "Cost HP".   * **Rewritten maneuvers** "Piercing Point" rewritten as Ignoring Armor to make sense with our HP rules. Mechanics/balance wise is the same. In many maneuvers, "deal damage" has been rewritten as "Cost HP".
 +  * **Banned maneuvers** "Rapid Shot" has been banned for aesthetic reasons because it looks dumb.
   * **Buffed maneuvers** Distracting Shot’s effect now lasts for all time. So that you don’t get screwed over by our weird initiative “system”.   * **Buffed maneuvers** Distracting Shot’s effect now lasts for all time. So that you don’t get screwed over by our weird initiative “system”.
   * **Nerfed maneuvers** The poison vials now need components to create. Sundering Strike no longer hits natural weapons.   * **Nerfed maneuvers** The poison vials now need components to create. Sundering Strike no longer hits natural weapons.
   * **Removed** Midgard- and Southlands- specific weapons, gunpowder weapons, and composite bow.   * **Removed** Midgard- and Southlands- specific weapons, gunpowder weapons, and composite bow.