Do you go to the dungeon?

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rules:oh-injury [2019-05-08 06:28] – created sandrarules:oh-injury [Unknown date] (current) – external edit (Unknown date) 127.0.0.1
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 If the monster goes to 0 or lower HP throuh your maneuvering (see below), you can kill it. The DM is supposed to say "You can kill her" or "You can kill the skeleton" or whatever and that's your chance to do it. It doesn't cost any extra actions, reactions, bonus actions etc. You've already paid the actions through your maneuvering and that has granted you this golden opportunity. If the monster goes to 0 or lower HP throuh your maneuvering (see below), you can kill it. The DM is supposed to say "You can kill her" or "You can kill the skeleton" or whatever and that's your chance to do it. It doesn't cost any extra actions, reactions, bonus actions etc. You've already paid the actions through your maneuvering and that has granted you this golden opportunity.
  
-Say how you kill the monster, in a way that's consistent with your maneuvering, and it is dead. For example, burn it if you've been maneuvering against it with fire magic, or pierce it if you've been maneuvering against it with archery.+Say how you kill the monster, and it is dead. A pro tip is to use a similar ability that you've been using when maneuvering; for example, burn it if you've been maneuvering against it with fire magic, or pierce it if you've been maneuvering against it with archery. But this "killing blow" is a separate blow. It doesn't cost any actions but it is still a good old chop!
  
 **You may also choose to subdue or capture the monster instead of killing it.** **You may also choose to subdue or capture the monster instead of killing it.**
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 ===== "You can hurt the monster" ===== ===== "You can hurt the monster" =====
  
-When a monster gets from having HP **over** their wound threshold (which, for monsters, is going to always be half their max HP, [[Wound Threshold|unlike heroes, who can chose their own threshold]]), to having HP **at, or under, it**,+When a monster gets from having HP **over** their wound threshold (which, for monsters, is going to always be half their max HP, [[Wound Threshold|unlike heroes, who can choose their own threshold]]), to having HP **at, or under, it**,
  
 that's when you can hurt, harm or wound it. Again, it doesn't cost any extra actions, reactions, bonus actions etc. Hurting and killing is beyond time and space; you've created a window of opportunity which you can then seize. A monster can't be both hurt and killed in the same blow; killing them bypasses the step where they are hurt. that's when you can hurt, harm or wound it. Again, it doesn't cost any extra actions, reactions, bonus actions etc. Hurting and killing is beyond time and space; you've created a window of opportunity which you can then seize. A monster can't be both hurt and killed in the same blow; killing them bypasses the step where they are hurt.
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   * A **one time** advantage on defending against them   * A **one time** advantage on defending against them
   * A **one turn** halving of their speed   * A **one turn** halving of their speed
-  * **morale roll**, if they aren't undead, constructs or otherwise unfazeable creatures+  * Impose disadvantage on **one** of their morale checks
  
 Within that limitation, there are lots of things you can do. Harm their legs, their sword arm, their shield arm, their vision, their ribs etc. Within that limitation, there are lots of things you can do. Harm their legs, their sword arm, their shield arm, their vision, their ribs etc.
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 Harming the monsters this way is optional. Harming the monsters this way is optional.
  
 +Same as with the killing blow; you can use a similar ability as you've been using for maneuvering but it's a separate blow; a harming blow. See examples below♥
 +
 +In addition to the wound, the monster has to make a morale check unless it's undead or construct.
 ===== Maneuvering ===== ===== Maneuvering =====
  
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   * Our swords clang   * Our swords clang
  
-We need moar T_T  +We need moar T_T\\
 Add in some more please Add in some more please
  
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 Example of maneuvering and then hurting: Example of maneuvering and then hurting:
  
-**Jenny:** I try to find a window to hit the skeleton!   +**Jenny:** I try to find a window to hit the skeleton!\\ 
-**DM:** OK, AC 13.   +**DM:** OK, AC 13.\\ 
-**Jenny:** //[Rolls]// 6 bludgeoning damage!   +**Jenny:** //[Rolls]// 6 bludgeoning damage!\\ 
-**DM:** That’s 12 damage with his vulnerability. You can hurt him!  +**DM:** That’s 12 damage with his vulnerability. You can hurt him!\\
 **Jenny:** I smash his sword arm with my mace.. crrrrrush! Imposing disad on his next attack. **Jenny:** I smash his sword arm with my mace.. crrrrrush! Imposing disad on his next attack.
  
 Example of maneuvering and then killing: Example of maneuvering and then killing:
  
-**Jenny:** I aim my bow at one of the stirges!   +**Jenny:** I aim my bow at one of the stirges!\\ 
-**DM:** OK, AC 14.   +**DM:** OK, AC 14.\\ 
-**Jenny:** //[Rolls]// not enough yet… I’m still holding my aim steady.   +**Jenny:** //[Rolls]// not enough yet… I’m still holding my aim steady.\\ 
-//[later that same… uh, evening]//   +//[later that same… uh, evening]//\\ 
-**Jenny:** Still trying to find that perfect shot on the stirge… //[Rolls]// six damage!   +**Jenny:** Still trying to find that perfect shot on the stirge… //[Rolls]// six damage!\\ 
-**DM:** That’s more than enough! You can kill it!  +**DM:** That’s more than enough! You can kill it!\\
 **Jenny:** I let the arrow fly, piercing it! //(Scratches 1 arrow.)// **Jenny:** I let the arrow fly, piercing it! //(Scratches 1 arrow.)//
  
 Stirge example but with spell: Stirge example but with spell:
  
-**Jenny:** I cast Ray of Frost at one of the stirges!   +**Jenny:** I cast Ray of Frost at one of the stirges!\\ 
-**DM:** OK, AC 14.  +**DM:** OK, AC 14.\\
 **Jenny:** //[Rolls]// not enough yet… My magic is still building its arcane momentum! **Jenny:** //[Rolls]// not enough yet… My magic is still building its arcane momentum!
-//[later that same… uh, evening]//   +//[later that same… uh, evening]//\\ 
-**Jenny:** Still trying to find that perfect chance to Frost that stirge… //[Rolls]// six damage!   +**Jenny:** Still trying to find that perfect chance to Frost that stirge… //[Rolls]// six damage!\\ 
-**DM:** That’s more than enough! You can kill it!  +**DM:** That’s more than enough! You can kill it!\\
 **Jenny:** Consider it frozenated! **Jenny:** Consider it frozenated!
  
 In other words, maneuvering is what costs actions and ticks down HP; which in turn will hopefully work you towards the chance to strike for real. In other words, maneuvering is what costs actions and ticks down HP; which in turn will hopefully work you towards the chance to strike for real.