Do you go to the dungeon?

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rules:oh-injury [2019-05-08 06:28] – created sandrarules:oh-injury [2019-05-08 12:03] – [You can hurt the monster] sandra
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 ===== "You can hurt the monster" ===== ===== "You can hurt the monster" =====
  
-When a monster gets from having HP **over** their wound threshold (which, for monsters, is going to always be half their max HP, [[Wound Threshold|unlike heroes, who can chose their own threshold]]), to having HP **at, or under, it**,+When a monster gets from having HP **over** their wound threshold (which, for monsters, is going to always be half their max HP, [[Wound Threshold|unlike heroes, who can choose their own threshold]]), to having HP **at, or under, it**,
  
 that's when you can hurt, harm or wound it. Again, it doesn't cost any extra actions, reactions, bonus actions etc. Hurting and killing is beyond time and space; you've created a window of opportunity which you can then seize. A monster can't be both hurt and killed in the same blow; killing them bypasses the step where they are hurt. that's when you can hurt, harm or wound it. Again, it doesn't cost any extra actions, reactions, bonus actions etc. Hurting and killing is beyond time and space; you've created a window of opportunity which you can then seize. A monster can't be both hurt and killed in the same blow; killing them bypasses the step where they are hurt.
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   * Our swords clang   * Our swords clang
  
-We need moar T_T  +We need moar T_T\\
 Add in some more please Add in some more please
  
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 Example of maneuvering and then hurting: Example of maneuvering and then hurting:
  
-**Jenny:** I try to find a window to hit the skeleton!   +**Jenny:** I try to find a window to hit the skeleton!\\ 
-**DM:** OK, AC 13.   +**DM:** OK, AC 13.\\ 
-**Jenny:** //[Rolls]// 6 bludgeoning damage!   +**Jenny:** //[Rolls]// 6 bludgeoning damage!\\ 
-**DM:** That’s 12 damage with his vulnerability. You can hurt him!  +**DM:** That’s 12 damage with his vulnerability. You can hurt him!\\
 **Jenny:** I smash his sword arm with my mace.. crrrrrush! Imposing disad on his next attack. **Jenny:** I smash his sword arm with my mace.. crrrrrush! Imposing disad on his next attack.
  
 Example of maneuvering and then killing: Example of maneuvering and then killing:
  
-**Jenny:** I aim my bow at one of the stirges!   +**Jenny:** I aim my bow at one of the stirges!\\ 
-**DM:** OK, AC 14.   +**DM:** OK, AC 14.\\ 
-**Jenny:** //[Rolls]// not enough yet… I’m still holding my aim steady.   +**Jenny:** //[Rolls]// not enough yet… I’m still holding my aim steady.\\ 
-//[later that same… uh, evening]//   +//[later that same… uh, evening]//\\ 
-**Jenny:** Still trying to find that perfect shot on the stirge… //[Rolls]// six damage!   +**Jenny:** Still trying to find that perfect shot on the stirge… //[Rolls]// six damage!\\ 
-**DM:** That’s more than enough! You can kill it!  +**DM:** That’s more than enough! You can kill it!\\
 **Jenny:** I let the arrow fly, piercing it! //(Scratches 1 arrow.)// **Jenny:** I let the arrow fly, piercing it! //(Scratches 1 arrow.)//
  
 Stirge example but with spell: Stirge example but with spell:
  
-**Jenny:** I cast Ray of Frost at one of the stirges!   +**Jenny:** I cast Ray of Frost at one of the stirges!\\ 
-**DM:** OK, AC 14.  +**DM:** OK, AC 14.\\
 **Jenny:** //[Rolls]// not enough yet… My magic is still building its arcane momentum! **Jenny:** //[Rolls]// not enough yet… My magic is still building its arcane momentum!
-//[later that same… uh, evening]//   +//[later that same… uh, evening]//\\ 
-**Jenny:** Still trying to find that perfect chance to Frost that stirge… //[Rolls]// six damage!   +**Jenny:** Still trying to find that perfect chance to Frost that stirge… //[Rolls]// six damage!\\ 
-**DM:** That’s more than enough! You can kill it!  +**DM:** That’s more than enough! You can kill it!\\
 **Jenny:** Consider it frozenated! **Jenny:** Consider it frozenated!
  
 In other words, maneuvering is what costs actions and ticks down HP; which in turn will hopefully work you towards the chance to strike for real. In other words, maneuvering is what costs actions and ticks down HP; which in turn will hopefully work you towards the chance to strike for real.