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rules:oh-injury [2019-05-08 06:28] – created sandra | rules:oh-injury [2019-05-08 12:03] – [You can hurt the monster] sandra | ||
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===== "You can hurt the monster" | ===== "You can hurt the monster" | ||
- | When a monster gets from having HP **over** their wound threshold (which, for monsters, is going to always be half their max HP, [[Wound Threshold|unlike heroes, who can chose their own threshold]]), | + | When a monster gets from having HP **over** their wound threshold (which, for monsters, is going to always be half their max HP, [[Wound Threshold|unlike heroes, who can choose |
that's when you can hurt, harm or wound it. Again, it doesn' | that's when you can hurt, harm or wound it. Again, it doesn' | ||
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* Our swords clang | * Our swords clang | ||
- | We need moar T_T | + | We need moar T_T\\ |
Add in some more please | Add in some more please | ||
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Example of maneuvering and then hurting: | Example of maneuvering and then hurting: | ||
- | **Jenny:** I try to find a window to hit the skeleton! | + | **Jenny:** I try to find a window to hit the skeleton!\\ |
- | **DM:** OK, AC 13. | + | **DM:** OK, AC 13.\\ |
- | **Jenny:** //[Rolls]// 6 bludgeoning damage! | + | **Jenny:** //[Rolls]// 6 bludgeoning damage!\\ |
- | **DM:** That’s 12 damage with his vulnerability. You can hurt him! | + | **DM:** That’s 12 damage with his vulnerability. You can hurt him!\\ |
**Jenny:** I smash his sword arm with my mace.. crrrrrush! Imposing disad on his next attack. | **Jenny:** I smash his sword arm with my mace.. crrrrrush! Imposing disad on his next attack. | ||
Example of maneuvering and then killing: | Example of maneuvering and then killing: | ||
- | **Jenny:** I aim my bow at one of the stirges! | + | **Jenny:** I aim my bow at one of the stirges!\\ |
- | **DM:** OK, AC 14. | + | **DM:** OK, AC 14.\\ |
- | **Jenny:** //[Rolls]// not enough yet… I’m still holding my aim steady. | + | **Jenny:** //[Rolls]// not enough yet… I’m still holding my aim steady.\\ |
- | //[later that same… uh, evening]// | + | //[later that same… uh, evening]//\\ |
- | **Jenny:** Still trying to find that perfect shot on the stirge… //[Rolls]// six damage! | + | **Jenny:** Still trying to find that perfect shot on the stirge… //[Rolls]// six damage!\\ |
- | **DM:** That’s more than enough! You can kill it! | + | **DM:** That’s more than enough! You can kill it!\\ |
**Jenny:** I let the arrow fly, piercing it! // | **Jenny:** I let the arrow fly, piercing it! // | ||
Stirge example but with spell: | Stirge example but with spell: | ||
- | **Jenny:** I cast Ray of Frost at one of the stirges! | + | **Jenny:** I cast Ray of Frost at one of the stirges!\\ |
- | **DM:** OK, AC 14. | + | **DM:** OK, AC 14.\\ |
**Jenny:** //[Rolls]// not enough yet… My magic is still building its arcane momentum! | **Jenny:** //[Rolls]// not enough yet… My magic is still building its arcane momentum! | ||
- | //[later that same… uh, evening]// | + | //[later that same… uh, evening]//\\ |
- | **Jenny:** Still trying to find that perfect chance to Frost that stirge… //[Rolls]// six damage! | + | **Jenny:** Still trying to find that perfect chance to Frost that stirge… //[Rolls]// six damage!\\ |
- | **DM:** That’s more than enough! You can kill it! | + | **DM:** That’s more than enough! You can kill it!\\ |
**Jenny:** Consider it frozenated! | **Jenny:** Consider it frozenated! | ||
In other words, maneuvering is what costs actions and ticks down HP; which in turn will hopefully work you towards the chance to strike for real. | In other words, maneuvering is what costs actions and ticks down HP; which in turn will hopefully work you towards the chance to strike for real. |