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rules:mercantile-ventures [2017-05-29 17:37] – created sandra | rules:mercantile-ventures [2017-07-09 06:45] (current) – external edit 127.0.0.1 | ||
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In order to buy and sell goods, the adventurer must first travel to a market. A market can be anything from a humble county fair to a city-state' | In order to buy and sell goods, the adventurer must first travel to a market. A market can be anything from a humble county fair to a city-state' | ||
- | Each market will have a unique set of demand modifiers, determined by the Judge, for different types of merchandise. The demand modifier modifies the availability and price for merchandise in the market. A low demand modifier indicates that there is a surplus of that type of merchandise available, usually because the market is a producer of that merchandise. A high demand modifier indicates that the merchandise is hard to get and very expensive. (See [[generating-demand-modifiers|Generating Demand Modifiers]], | + | Each market will have a unique set of demand modifiers, determined by the Judge, for different types of merchandise. The demand modifier modifies the availability and price for merchandise in the market. A low demand modifier indicates that there is a surplus of that type of merchandise available, usually because the market is a producer of that merchandise. A high demand modifier indicates that the merchandise is hard to get and very expensive. |
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Note: When quickly calculating average hauls, merchandise has an average base price of 300 dinars and an encumbrance of 70 stone per load. Common merchandise averages 180 dinars and 80 stone per load. Precious merchandise averages 1,000 dinars and 10 stone per load. | Note: When quickly calculating average hauls, merchandise has an average base price of 300 dinars and an encumbrance of 70 stone per load. Common merchandise averages 180 dinars and 80 stone per load. Precious merchandise averages 1,000 dinars and 10 stone per load. | ||
+ | ===== About these rules ===== | ||
+ | Why are they so complicated T_T\\ | ||
+ | |||
+ | I removed some parts already.\\ | ||
+ | We can put them back in later if we want to.\\ | ||
+ | But I like rules that are much simpler. | ||
+ | |||
+ | Even this is pretty compliated, but it's a start: | ||
+ | |||
+ | Just: price: (4d4+mod)×10 percent of [[al-qadim/ | ||
+ | There is a price reroll every 1d10 months.\\ | ||
+ | For a market I, you can buy/sell ((d6+2)×6)d8 loads.\\ | ||
+ | For a market II, you can buy/sell (d4×4)d6 loads.\\ | ||
+ | For smaller markets we'll extrapolate from the above rules. | ||