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rules:making-torches [2019-05-13 05:34] – sandra | rules:making-torches [2019-06-25 13:37] (current) – [Making torches] sandra | ||
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//(only in the game! don't burn yourself IRL kids!)// | //(only in the game! don't burn yourself IRL kids!)// | ||
- | Only torchmaker' | + | Only torchmakers |
Alchemists, rangers, scouts, outlanders and outriders are all torchmakers. | Alchemists, rangers, scouts, outlanders and outriders are all torchmakers. | ||
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You can use either of these: | You can use either of these: | ||
- | - One hour's worth of lamp oil. | + | * One hour's worth of lamp oil or even food oil. |
- | - Three day's worth of melted insect salve (or un-salvified ingredients, | + | |
- | - A dead animal (fat). Adds 30 minutes base + 3 per torch, so one torch 35 minutes, two torches 40 minutes etc. | + | |
+ | Do not use pitch or tar as a burnination stabilizer if you're gonna take it in dungeons. It becomes super smoky.\\ | ||
+ | Works OK for outdoor use. List these torches as "pitch torch" if you make them. But I haven' | ||
+ | |||
+ | ===== Dropping Torches ===== | ||
+ | |||
+ | If you drop a torch you need make a DC 10 Wis save. If you fail it goes out, if you succeed it stays lit. If you drop it in water it just goes out. |