Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| rules:making-torches [2019-05-13 05:43] – [The Burnination Stabilizer] sandra | rules:making-torches [2019-06-25 13:37] (current) – [Making torches] sandra | ||
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| //(only in the game! don't burn yourself IRL kids!)// | //(only in the game! don't burn yourself IRL kids!)// | ||
| - | Only torchmaker' | + | Only torchmakers |
| Alchemists, rangers, scouts, outlanders and outriders are all torchmakers. | Alchemists, rangers, scouts, outlanders and outriders are all torchmakers. | ||
| Line 39: | Line 39: | ||
| Do not use pitch or tar as a burnination stabilizer if you're gonna take it in dungeons. It becomes super smoky.\\ | Do not use pitch or tar as a burnination stabilizer if you're gonna take it in dungeons. It becomes super smoky.\\ | ||
| Works OK for outdoor use. List these torches as "pitch torch" if you make them. But I haven' | Works OK for outdoor use. List these torches as "pitch torch" if you make them. But I haven' | ||
| + | |||
| + | ===== Dropping Torches ===== | ||
| + | |||
| + | If you drop a torch you need make a DC 10 Wis save. If you fail it goes out, if you succeed it stays lit. If you drop it in water it just goes out. | ||
