Do you go to the dungeon?

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rules:looking-for-stuff-outdoors [2020-02-06 23:33] sandrarules:looking-for-stuff-outdoors [2020-09-28 09:32] (current) – Mud and straw |Making houses |3 forage points |Warm, bright and muddy |1 medium bag of bricks www-data
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 |Precious Tear (little white flower)       |Part of basic poison                 |3 forage points            |Rainy days far from the madding crowd         |Tiny item                                                      | |Precious Tear (little white flower)       |Part of basic poison                 |3 forage points            |Rainy days far from the madding crowd         |Tiny item                                                      |
 |Sticks, fibers and fat                    |Torches                              |3 forage points            |A place with trees                            |Each is a small item                                           | |Sticks, fibers and fat                    |Torches                              |3 forage points            |A place with trees                            |Each is a small item                                           |
 +|Wisteria petals, clover leaves, bark      |⅓ Find Familiar Components           |5 forage points            |Tight groves, dense vegetation                |3×⅓ of components together fit as one small item               |
 +|Mud and straw                             |Making houses                        |3 forage points            |Warm, bright and muddy                        |1 medium bag of bricks                                         |
  
 But there is a ginormous brutal catch.\\ But there is a ginormous brutal catch.\\
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 |Herbalism kit          |1000 blood violas + 1 flask                     |3 workweeks  |One potion (one drink) of superior healing | |Herbalism kit          |1000 blood violas + 1 flask                     |3 workweeks  |One potion (one drink) of superior healing |
 |Herbalism kit          |10000 blood violas + 1 flask                    |4 workweeks  |One potion (one drink) of supreme healing  | |Herbalism kit          |10000 blood violas + 1 flask                    |4 workweeks  |One potion (one drink) of supreme healing  |
 +|Herbalism kit          |3×⅓ Find Familiar components                    |One full day |One use of _Find familiar_ components      |
 |Poisoner’s kit         |Deathtoads + vial                               |Short rest   |10 doses of Deathtoad Toxin                | |Poisoner’s kit         |Deathtoads + vial                               |Short rest   |10 doses of Deathtoad Toxin                |
 |Poisoner’s kit         |Ichor + vial                                    |Short rest   |10 doses of Chuul Ichor poison             | |Poisoner’s kit         |Ichor + vial                                    |Short rest   |10 doses of Chuul Ichor poison             |
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 |Poisoner’s kit         |50 Precious Tears + vial                        |Two full days|1 application of basic poison              | |Poisoner’s kit         |50 Precious Tears + vial                        |Two full days|1 application of basic poison              |
 |Cook’s Utensils        |4 (or 2d4) pounds of fresh food + lucky die roll|Short rest   |2 (or 1d4) rations                         | |Cook’s Utensils        |4 (or 2d4) pounds of fresh food + lucky die roll|Short rest   |2 (or 1d4) rations                         |
 +|Spellbook class feature|Gems                                            |1 day/25gp   |Magic ink for twice the gems' value        |
 +|Mason's Tools          |150 bags of bricks                              |One workweek |A small house with earthen floor           |
  
 For the **bugsalve**, you are using the wax as emulsifier for the fat in the seeds and you store it in the root. It takes a full day for it all to dry out properly but you can make 25 batches in that day. For the **bugsalve**, you are using the wax as emulsifier for the fat in the seeds and you store it in the root. It takes a full day for it all to dry out properly but you can make 25 batches in that day.
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 It’s your choice to go for 4 to 2, or roll both sides (2d4 to 1d4). You could end up paying 2 for 4, but you could also end up paying 8 for 1. It’s your choice to go for 4 to 2, or roll both sides (2d4 to 1d4). You could end up paying 2 for 4, but you could also end up paying 8 for 1.
  
 +For **magic ink** out of gems, if you put in less than 25 dinars worth
 +of gems, they are lost and the ink doesn't work. But, as long as you
 +put in at least 25, you don't have to make perfect divisions of 25,
 +for example if you put in 35 dinars worth of gems, that's gonna take
 +two full days of work and you get 70 gp worth of magic ink.
 +You have to work **consecutive days** or the gems are lost.
 +
 +This means that if you don't know the gems' value, it's a
 +push-your-luck game. Put in too few gems, and you risk getting under
 +25 and losing them. Put in too many, and you risk not having enough
 +downtime days available to finish the batch before it crustifies and
 +is destroyed.
 +
 +It goes day by day: you say what gems you put in, DM maths out (by
 +dividing by 25 and rounding up) how many days it takes, notes that
 +(along with the value of the ink, by doubling the value of the gems)
 +secretly, and then you go day by day "is it finished yet?" until it
 +is, and the DM tells you how much the value is.