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rules:looking-for-stuff-outdoors [2020-02-06 23:30] – [Other Stuff] sandra | rules:looking-for-stuff-outdoors [2020-09-28 09:32] (current) – Mud and straw |Making houses |3 forage points |Warm, bright and muddy |1 medium bag of bricks www-data | ||
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^Name ^Use ^Finding | ^Name ^Use ^Finding | ||
|Blood viola (tiny red flower) | |Blood viola (tiny red flower) | ||
- | |Moss or fireflies | + | |Moss or fireflies |
|Phosphorus, | |Phosphorus, | ||
- | |Dry balsa wood |One use of Produce Flame | + | |Dry balsa wood |One use of Produce Flame |
|Mistletoe Sprig |One use of Goodberry | |Mistletoe Sprig |One use of Goodberry | ||
|Sammarcass root + Bee’s wax + Bepuga seeds|One 20-application batch of bug salve|All forage points for a day|Chultan Jungle | |Sammarcass root + Bee’s wax + Bepuga seeds|One 20-application batch of bug salve|All forage points for a day|Chultan Jungle | ||
|Deathtoads | |Deathtoads | ||
- | |Ichor | + | |Ichor |
|Murk leaves | |Murk leaves | ||
|Precious Tear (little white flower) | |Precious Tear (little white flower) | ||
|Sticks, fibers and fat |Torches | |Sticks, fibers and fat |Torches | ||
+ | |Wisteria petals, clover leaves, bark |⅓ Find Familiar Components | ||
+ | |Mud and straw | ||
But there is a ginormous brutal catch.\\ | But there is a ginormous brutal catch.\\ | ||
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|Herbalism kit |1000 blood violas + 1 flask |3 workweeks | |Herbalism kit |1000 blood violas + 1 flask |3 workweeks | ||
|Herbalism kit |10000 blood violas + 1 flask |4 workweeks | |Herbalism kit |10000 blood violas + 1 flask |4 workweeks | ||
+ | |Herbalism kit |3×⅓ Find Familiar components | ||
|Poisoner’s kit | |Poisoner’s kit | ||
|Poisoner’s kit | |Poisoner’s kit | ||
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|Poisoner’s kit |50 Precious Tears + vial |Two full days|1 application of basic poison | |Poisoner’s kit |50 Precious Tears + vial |Two full days|1 application of basic poison | ||
|Cook’s Utensils | |Cook’s Utensils | ||
+ | |Spellbook class feature|Gems | ||
+ | |Mason' | ||
For the **bugsalve**, | For the **bugsalve**, | ||
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It’s your choice to go for 4 to 2, or roll both sides (2d4 to 1d4). You could end up paying 2 for 4, but you could also end up paying 8 for 1. | It’s your choice to go for 4 to 2, or roll both sides (2d4 to 1d4). You could end up paying 2 for 4, but you could also end up paying 8 for 1. | ||
- | // | + | For **magic ink** out of gems, if you put in less than 25 dinars worth |
+ | of gems, they are lost and the ink doesn' | ||
+ | put in at least 25, you don't have to make perfect divisions of 25, | ||
+ | for example if you put in 35 dinars worth of gems, that's gonna take | ||
+ | two full days of work and you get 70 gp worth of magic ink. | ||
+ | You have to work **consecutive days** or the gems are lost. | ||
+ | This means that if you don't know the gems' value, it's a | ||
+ | push-your-luck game. Put in too few gems, and you risk getting under | ||
+ | 25 and losing them. Put in too many, and you risk not having enough | ||
+ | downtime days available to finish the batch before it crustifies and | ||
+ | is destroyed. | ||
+ | |||
+ | It goes day by day: you say what gems you put in, DM maths out (by | ||
+ | dividing by 25 and rounding up) how many days it takes, notes that | ||
+ | (along with the value of the ink, by doubling the value of the gems) | ||
+ | secretly, and then you go day by day "is it finished yet?" until it | ||
+ | is, and the DM tells you how much the value is. | ||