Do you go to the dungeon?

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rules:looking-for-stuff-outdoors [2020-02-01 23:07] sandrarules:looking-for-stuff-outdoors [2020-09-28 09:32] (current) – Mud and straw |Making houses |3 forage points |Warm, bright and muddy |1 medium bag of bricks www-data
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 ^Name                                      ^Use                                  ^Finding                    ^Environment                                   ^Storing                                                        ^ ^Name                                      ^Use                                  ^Finding                    ^Environment                                   ^Storing                                                        ^
 |Blood viola (tiny red flower)             |Part of a potion of healing          |3 forage points            |Forests, meadows and swamps                   |Tiny item, but soft so 50 of them can fit into empty bottles   | |Blood viola (tiny red flower)             |Part of a potion of healing          |3 forage points            |Forests, meadows and swamps                   |Tiny item, but soft so 50 of them can fit into empty bottles   |
-|Moss or fireflies                         |One hour of Light spell              |3 forage points            |Forests, meadows and swamps                   |Small item                                                     |+|Moss or fireflies                         |One use of Light spell               |3 forage points            |Forests, meadows and swamps                   |Up to six uses fit into a small item                           |
 |Phosphorus, wychwood or glowworm          |Six uses of Dancing Lights           |1 forage point             |Deep forests                                  |Small item                                                     | |Phosphorus, wychwood or glowworm          |Six uses of Dancing Lights           |1 forage point             |Deep forests                                  |Small item                                                     |
-|Dry balsa wood                            |Three uses of Dancing Lights         |1 forage point             |Forests on dry days                           |Small item                                                     |+|Dry balsa wood                            |One use of Produce Flame             |1 forage point             |Forests on dry days                           |Small item                                                     |
 |Mistletoe Sprig                           |One use of Goodberry                 |10 forage points           |Temperate leafy forests                       |Small item                                                     | |Mistletoe Sprig                           |One use of Goodberry                 |10 forage points           |Temperate leafy forests                       |Small item                                                     |
 |Sammarcass root + Bee’s wax + Bepuga seeds|One 20-application batch of bug salve|All forage points for a day|Chultan Jungle                                |Small item                                                     | |Sammarcass root + Bee’s wax + Bepuga seeds|One 20-application batch of bug salve|All forage points for a day|Chultan Jungle                                |Small item                                                     |
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 |Murk leaves                               |10 doses of Wooziness Tonic          |4 forage points            |Leafy trees any climate                       |Tiny item                                                      | |Murk leaves                               |10 doses of Wooziness Tonic          |4 forage points            |Leafy trees any climate                       |Tiny item                                                      |
 |Precious Tear (little white flower)       |Part of basic poison                 |3 forage points            |Rainy days far from the madding crowd         |Tiny item                                                      | |Precious Tear (little white flower)       |Part of basic poison                 |3 forage points            |Rainy days far from the madding crowd         |Tiny item                                                      |
 +|Sticks, fibers and fat                    |Torches                              |3 forage points            |A place with trees                            |Each is a small item                                           |
 +|Wisteria petals, clover leaves, bark      |⅓ Find Familiar Components           |5 forage points            |Tight groves, dense vegetation                |3×⅓ of components together fit as one small item               |
 +|Mud and straw                             |Making houses                        |3 forage points            |Warm, bright and muddy                        |1 medium bag of bricks                                         |
  
 But there is a ginormous brutal catch.\\ But there is a ginormous brutal catch.\\
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 ===== Making the Stuff with the Stuff ===== ===== Making the Stuff with the Stuff =====
  
-^Tool&Proficiency Needed^Ingredients                                     ^Time         ^ +^Tool&Proficiency Needed^Ingredients                                     ^Time         ^Result                                     
-|Herbalism kit          |(Up to) 25 batches bug salve ingredients        |One full day | +|Herbalism kit          |(Up to) 25 batches bug salve ingredients        |One full day |(Up to) 25 batches of 20-application salves
-|Herbalism kit          |25 blood violas + 1 flask                       |One full day | +|Herbalism kit          |25 blood violas + 1 flask                       |One full day |One potion (one drink) of healing          
-|Herbalism kit          |100 blood violas + 1 flask                      |1 workweek   | +|Herbalism kit          |100 blood violas + 1 flask                      |1 workweek   |One potion (one drink) of greater healing  
-|Herbalism kit          |1000 blood violas + 1 flask                     |3 workweeks +|Herbalism kit          |1000 blood violas + 1 flask                     |3 workweeks  |One potion (one drink) of superior healing 
-|Herbalism kit          |10000 blood violas + 1 flask                    |4 workweeks +|Herbalism kit          |10000 blood violas + 1 flask                    |4 workweeks  |One potion (one drink) of supreme healing 
-|Poisoner’s kit         |Deathtoads + vial                               |Short rest   | +|Herbalism kit          |3×⅓ Find Familiar components                    |One full day |One use of _Find familiar_ components      
-|Poisoner’s kit         |Ichor + vial                                    |Short rest   | +|Poisoner’s kit         |Deathtoads + vial                               |Short rest   |10 doses of Deathtoad Toxin                
-|Poisoner’s kit         |Murk leaves + vial                              |Short rest   | +|Poisoner’s kit         |Ichor + vial                                    |Short rest   |10 doses of Chuul Ichor poison             
-|Poisoner’s kit         |50 Precious Tears + vial                        |Two full days| +|Poisoner’s kit         |Murk leaves + vial                              |Short rest   |10 doses of Wooziness Tonic                
-|Cook’s Utensils        |4 (or 2d4) pounds of fresh food + lucky die roll|Short rest   |+|Poisoner’s kit         |50 Precious Tears + vial                        |Two full days|1 application of basic poison              
 +|Cook’s Utensils        |4 (or 2d4) pounds of fresh food + lucky die roll|Short rest   |2 (or 1d4) rations                         | 
 +|Spellbook class feature|Gems                                            |1 day/25gp   |Magic ink for twice the gems' value        | 
 +|Mason's Tools          |150 bags of bricks                              |One workweek |A small house with earthen floor           |
  
-For the bugsalve, you are using the wax as emulsifier for the fat in the seeds and you store it in the root. It takes a full day for it all to dry out properly but you can make 25 batches in that day.+For the **bugsalve**, you are using the wax as emulsifier for the fat in the seeds and you store it in the root. It takes a full day for it all to dry out properly but you can make 25 batches in that day.
  
-For creating rations, you need to make a DC 20 check with your cook’s tool proficiency. If you succeed you also get the benefits 1 hour of rest. If you get 11 or lower, the ingredients are destroyed and you don’t get the rest either. But on a 12-19, you can choose between+For **creating rations**, you need to make a DC 20 check with your cook’s tool proficiency. If you succeed you also get the benefits 1 hour of rest. If you get 11 or lower, the ingredients are destroyed and you don’t get the rest either. But on a 12-19, you can choose between
  
   * getting the rest but losing the food   * getting the rest but losing the food
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 It’s your choice to go for 4 to 2, or roll both sides (2d4 to 1d4). You could end up paying 2 for 4, but you could also end up paying 8 for 1. It’s your choice to go for 4 to 2, or roll both sides (2d4 to 1d4). You could end up paying 2 for 4, but you could also end up paying 8 for 1.
  
-//(Deathtoad ToxinChuul Ichor and Wooziness Tonic are from a book called “Beyond Damage Dice” #nospons The blood violaprecious tearsbug salve ingredients I came up with on my own. Thanks for having patience with that…)//+For **magic ink** out of gemsif you put in less than 25 dinars worth 
 +of gems, they are lost and the ink doesn't work. Butas long as you 
 +put in at least 25you don't have to make perfect divisions of 25, 
 +for example if you put in 35 dinars worth of gems, that's gonna take 
 +two full days of work and you get 70 gp worth of magic ink. 
 +You have to work **consecutive days** or the gems are lost.
  
 +This means that if you don't know the gems' value, it's a
 +push-your-luck game. Put in too few gems, and you risk getting under
 +25 and losing them. Put in too many, and you risk not having enough
 +downtime days available to finish the batch before it crustifies and
 +is destroyed.
 +
 +It goes day by day: you say what gems you put in, DM maths out (by
 +dividing by 25 and rounding up) how many days it takes, notes that
 +(along with the value of the ink, by doubling the value of the gems)
 +secretly, and then you go day by day "is it finished yet?" until it
 +is, and the DM tells you how much the value is.