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rules:looking-for-stuff-outdoors [2020-02-01 23:07] – created sandra | rules:looking-for-stuff-outdoors [2020-09-28 09:32] (current) – Mud and straw |Making houses |3 forage points |Warm, bright and muddy |1 medium bag of bricks www-data | ||
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- | ====== | + | ====== Looking for Stuff Outdoors ====== |
===== Food & Water ===== | ===== Food & Water ===== | ||
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^Name ^Use ^Finding | ^Name ^Use ^Finding | ||
|Blood viola (tiny red flower) | |Blood viola (tiny red flower) | ||
- | |Moss or fireflies | + | |Moss or fireflies |
|Phosphorus, | |Phosphorus, | ||
- | |Dry balsa wood |Three uses of Dancing Lights | + | |Dry balsa wood |One use of Produce Flame |1 forage point |
|Mistletoe Sprig |One use of Goodberry | |Mistletoe Sprig |One use of Goodberry | ||
|Sammarcass root + Bee’s wax + Bepuga seeds|One 20-application batch of bug salve|All forage points for a day|Chultan Jungle | |Sammarcass root + Bee’s wax + Bepuga seeds|One 20-application batch of bug salve|All forage points for a day|Chultan Jungle | ||
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|Murk leaves | |Murk leaves | ||
|Precious Tear (little white flower) | |Precious Tear (little white flower) | ||
+ | |Sticks, fibers and fat |Torches | ||
+ | |Wisteria petals, clover leaves, bark |⅓ Find Familiar Components | ||
+ | |Mud and straw | ||
But there is a ginormous brutal catch.\\ | But there is a ginormous brutal catch.\\ | ||
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===== Making the Stuff with the Stuff ===== | ===== Making the Stuff with the Stuff ===== | ||
- | ^Tool& | + | ^Tool& |
- | |Herbalism kit |(Up to) 25 batches bug salve ingredients | + | |Herbalism kit |(Up to) 25 batches bug salve ingredients |
- | |Herbalism kit |25 blood violas + 1 flask |One full day | | + | |Herbalism kit |25 blood violas + 1 flask |One full day |One potion (one drink) of healing |
- | |Herbalism kit |100 blood violas + 1 flask |1 workweek | + | |Herbalism kit |100 blood violas + 1 flask |1 workweek |
- | |Herbalism kit |1000 blood violas + 1 flask |3 workweeks | + | |Herbalism kit |1000 blood violas + 1 flask |3 workweeks |
- | |Herbalism kit |10000 blood violas + 1 flask |4 workweeks | + | |Herbalism kit |10000 blood violas + 1 flask |4 workweeks |
- | |Poisoner’s kit | + | |Herbalism kit |3×⅓ Find Familiar components |
- | |Poisoner’s kit | + | |Poisoner’s kit |
- | |Poisoner’s kit |Murk leaves + vial |Short rest | | + | |Poisoner’s kit |
- | |Poisoner’s kit |50 Precious Tears + vial |Two full days| | + | |Poisoner’s kit |Murk leaves + vial |Short rest |10 doses of Wooziness Tonic |
- | |Cook’s Utensils | + | |Poisoner’s kit |50 Precious Tears + vial |Two full days|1 application of basic poison |
+ | |Cook’s Utensils | ||
+ | |Spellbook class feature|Gems | ||
+ | |Mason' | ||
- | For the bugsalve, you are using the wax as emulsifier for the fat in the seeds and you store it in the root. It takes a full day for it all to dry out properly but you can make 25 batches in that day. | + | For the **bugsalve**, you are using the wax as emulsifier for the fat in the seeds and you store it in the root. It takes a full day for it all to dry out properly but you can make 25 batches in that day. |
- | For creating rations, you need to make a DC 20 check with your cook’s tool proficiency. If you succeed you also get the benefits 1 hour of rest. If you get 11 or lower, the ingredients are destroyed and you don’t get the rest either. But on a 12-19, you can choose between | + | For **creating rations**, you need to make a DC 20 check with your cook’s tool proficiency. If you succeed you also get the benefits 1 hour of rest. If you get 11 or lower, the ingredients are destroyed and you don’t get the rest either. But on a 12-19, you can choose between |
* getting the rest but losing the food | * getting the rest but losing the food | ||
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It’s your choice to go for 4 to 2, or roll both sides (2d4 to 1d4). You could end up paying 2 for 4, but you could also end up paying 8 for 1. | It’s your choice to go for 4 to 2, or roll both sides (2d4 to 1d4). You could end up paying 2 for 4, but you could also end up paying 8 for 1. | ||
- | // | + | For **magic ink** out of gems, if you put in less than 25 dinars worth |
+ | of gems, they are lost and the ink doesn' | ||
+ | put in at least 25, you don't have to make perfect divisions of 25, | ||
+ | for example if you put in 35 dinars worth of gems, that's gonna take | ||
+ | two full days of work and you get 70 gp worth of magic ink. | ||
+ | You have to work **consecutive days** or the gems are lost. | ||
+ | This means that if you don't know the gems' value, it's a | ||
+ | push-your-luck game. Put in too few gems, and you risk getting under | ||
+ | 25 and losing them. Put in too many, and you risk not having enough | ||
+ | downtime days available to finish the batch before it crustifies and | ||
+ | is destroyed. | ||
+ | |||
+ | It goes day by day: you say what gems you put in, DM maths out (by | ||
+ | dividing by 25 and rounding up) how many days it takes, notes that | ||
+ | (along with the value of the ink, by doubling the value of the gems) | ||
+ | secretly, and then you go day by day "is it finished yet?" until it | ||
+ | is, and the DM tells you how much the value is. | ||