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| rules:looking-for-stuff-outdoors [2020-02-01 23:37] – sandra | rules:looking-for-stuff-outdoors [2020-09-28 09:32] (current) – Mud and straw |Making houses |3 forage points |Warm, bright and muddy |1 medium bag of bricks www-data | ||
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| - | ====== | + | ====== Looking for Stuff Outdoors ====== |
| ===== Food & Water ===== | ===== Food & Water ===== | ||
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| You can search for other things as well: | You can search for other things as well: | ||
| - | ^Name | + | ^Name ^Use ^Finding |
| - | |Blood viola (tiny red flower) | + | |Blood viola (tiny red flower) |
| - | |Moss or fireflies | + | |Moss or fireflies |
| - | |Phosphorus, | + | |Phosphorus, |
| - | |Dry balsa wood | + | |Dry balsa wood |One use of Produce Flame |1 forage point |
| - | |Mistletoe Sprig |One use of Goodberry | + | |Mistletoe Sprig |
| - | |Sammarcass root + Bee’s wax + Bepuga seeds | + | |Sammarcass root + Bee’s wax + Bepuga seeds|One 20-application batch of bug salve|All forage points for a day|Chultan Jungle |
| - | |Deathtoads | + | |Deathtoads |
| - | |Ichor | + | |Ichor |
| - | |Murk leaves | + | |Murk leaves |
| - | |Precious Tear (little white flower) | + | |Precious Tear (little white flower) |
| - | |Sticks | + | |Sticks, fibers and fat |
| - | |Typha plants (“cat tails”), or dry grass, or bark|Part of torches | + | |Wisteria petals, clover leaves, bark |⅓ Find Familiar Components |
| - | |Animal fat |Part of torches | + | |Mud and straw |Making houses |
| But there is a ginormous brutal catch.\\ | But there is a ginormous brutal catch.\\ | ||
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| ===== Making the Stuff with the Stuff ===== | ===== Making the Stuff with the Stuff ===== | ||
| - | ^Tool& | + | ^Tool& |
| - | |Herbalism kit |(Up to) 25 batches bug salve ingredients | + | |Herbalism kit |(Up to) 25 batches bug salve ingredients |
| - | |Herbalism kit |25 blood violas + 1 flask |One full day | | + | |Herbalism kit |25 blood violas + 1 flask |One full day |One potion (one drink) of healing |
| - | |Herbalism kit |100 blood violas + 1 flask |1 workweek | + | |Herbalism kit |100 blood violas + 1 flask |1 workweek |
| - | |Herbalism kit |1000 blood violas + 1 flask |3 workweeks | + | |Herbalism kit |1000 blood violas + 1 flask |3 workweeks |
| - | |Herbalism kit |10000 blood violas + 1 flask |4 workweeks | + | |Herbalism kit |10000 blood violas + 1 flask |4 workweeks |
| - | |Poisoner’s kit | + | |Herbalism kit |3×⅓ Find Familiar components |
| - | |Poisoner’s kit | + | |Poisoner’s kit |
| - | |Poisoner’s kit |Murk leaves + vial |Short rest | | + | |Poisoner’s kit |
| - | |Poisoner’s kit |50 Precious Tears + vial |Two full days | + | |Poisoner’s kit |Murk leaves + vial |Short rest |10 doses of Wooziness Tonic |
| - | |Cook’s Utensils | + | |Poisoner’s kit |50 Precious Tears + vial |Two full days|1 application of basic poison |
| - | |“Torchmaker” | + | |Cook’s Utensils |
| + | |Spellbook class feature|Gems | ||
| + | |Mason' | ||
| For the **bugsalve**, | For the **bugsalve**, | ||
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| It’s your choice to go for 4 to 2, or roll both sides (2d4 to 1d4). You could end up paying 2 for 4, but you could also end up paying 8 for 1. | It’s your choice to go for 4 to 2, or roll both sides (2d4 to 1d4). You could end up paying 2 for 4, but you could also end up paying 8 for 1. | ||
| - | You are a **torchmaker** if you are an alchemist, ranger, scout, outlander or outrider. Other people get a once-in-a-lifetime DC 20 wisdom check to see if they are a torchmaker by figuring it out on their own. If they aren’t, they can become a torchmaker by learning it in ten 2h lessons from an alchemist, ranger or scout. (Other types of torchmakers can’t teach it. It’s kinda tricky | + | For **magic ink** out of gems, if you put in less than 25 dinars worth |
| + | of gems, they are lost and the ink doesn' | ||
| + | put in at least 25, you don't have to make perfect divisions of 25, | ||
| + | for example if you put in 35 dinars worth of gems, that's gonna take | ||
| + | two full days of work and you get 70 gp worth of magic ink. | ||
| + | You have to work **consecutive days** or the gems are lost. | ||
| - | // | + | This means that if you don't know the gems' value, it' |
| + | push-your-luck game. Put in too few gems, and you risk getting under | ||
| + | 25 and losing them. Put in too many, and you risk not having | ||
| + | downtime days available to finish the batch before it crustifies and | ||
| + | is destroyed. | ||
| + | It goes day by day: you say what gems you put in, DM maths out (by | ||
| + | dividing by 25 and rounding up) how many days it takes, notes that | ||
| + | (along with the value of the ink, by doubling the value of the gems) | ||
| + | secretly, and then you go day by day "is it finished yet?" until it | ||
| + | is, and the DM tells you how much the value is. | ||
