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rules:inspiration [2019-06-06 09:39] – sandra | rules:inspiration [2020-09-09 20:24] (current) – Inspiration www-data | ||
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- | ====== | + | # Inspiration |
- | ===== Short summary of how to get it ===== | + | ## Getting insp! |
- | You gain insp from giving in (in conversations), or for letting your | + | When there' |
- | party members down. | + | traits, ideals, bonds, flaws, or relationships are on the line, the |
+ | person who gives in gets insp. | ||
- | First of all, grab an insp token so that the rest of us can see what's | + | Be ready to have to deal with the consequences |
- | going on, then challenge one of your (or someone elses) relationships, | + | give in on your own trait, you might lose the trait. |
- | traits, ideals, bonds or flaws through a conversation, | + | |
- | action, or through an inaction or failed action. | + | |
- | ==== Challenging conversation ==== | + | Pro tip for getting more insp to the table: find out another player |
+ | character' | ||
- | - Look through either your own or someone elses traits, ideals, bonds or flaws, or look at the relationship itself between the two of you. | + | ## Using insp! |
- | - Grab an insp token and place it between the two of you. | + | |
- | - Challenge that trait or relationship through conversation. | + | |
- | - The insp token goes to the person who gives in. | + | |
- | Be ready to have to deal with the consequences of giving in. | + | If you have inspiration, |
+ | disadvantage on any d20 roll. (If you have more than one token, you | ||
+ | lose them all.) | ||
- | ==== Inaction or failed action | + | ## Keeping insp! |
- | Grab an insp token. | + | You don't need to keep track of the exact amount of insp tokens you |
+ | have. You either have inspiration or you don't. If you end the session | ||
+ | with inspiration, | ||
- | Show, or tell, how your trait, ideal, bond or flaw prevents you from succeeding on **something that other player characters rely on you to do**. | ||
- | |||
- | Sometimes it's you trying to do the thing but failing (for example you have the flaw "I do sloppy work" | ||
- | |||
- | Sometimes you just don't roll. This can be you trying & failing ("I do sloppy work") or it can be you not even trying ("I refuse to polish the armor of those beneath me"). | ||
- | |||
- | If this is challenged it can lead to a conversation. In that case, the person who gives in gets the inspiration. | ||
- | |||
- | ==== Through action === | ||
- | |||
- | Grab an insp token. | ||
- | |||
- | Show, or tell, how your trait, ideal, bond or flaw leads you to do **something that other player characters rely on you to //not// do**. | ||
- | |||
- | If this is challenged it can lead to a conversation. In that case, the person who gives in gets the inspiration. | ||
- | |||
- | ===== Who can have it? ===== | ||
- | |||
- | Player characters can have insp. NPC insp goes to the DM. So inspiration that a beloved NPC ally of the players get, can be used by the evil hobgoblins against the players. | ||
- | |||
- | ===== Using It! ===== | ||
- | |||
- | If you have inspiration, | ||
- | |||
- | ===== Keeping It! ===== | ||
- | |||
- | You don't need to keep track of the exact amount of insp tokens you have. You either have inspiration or you don't. If you end the session with inspiration, |