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rules:inspiration [2019-05-23 06:54] – [Face a challenge] sandra | rules:inspiration [2020-09-09 20:24] (current) – Inspiration www-data | ||
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- | ====== | + | # Inspiration |
- | ===== Who can have it? ===== | + | |
- | Then each //player character// has their own pool,\\ and all the NPCs have a shared pool (separate from the bowl of tokens). | + | ## Getting insp! |
- | So inspiration that a beloved NPC ally of the players gets, can be used by the evil hobgoblins against the players. | + | When there' |
+ | traits, ideals, bonds, flaws, or relationships are on the line, the | ||
+ | person who gives in gets insp. | ||
- | ===== Getting It! ===== | + | Be ready to have to deal with the consequences of giving in. If you |
+ | give in on your own trait, you might lose the trait. | ||
- | ==== Wound Threshold ==== | + | Pro tip for getting more insp to the table: find out another player |
+ | character' | ||
- | Your [[wound threshold|wound threshold]] can give you insp! | + | ## Using insp! |
- | ==== Start a challenging conversation ==== | + | If you have inspiration, |
+ | disadvantage on any d20 roll. (If you have more than one token, you | ||
+ | lose them all.) | ||
- | - Look through either your own or someone elses traits, ideals, bonds or flaws, or look at the relationship itself between the two of you. | + | ## Keeping insp! |
- | - Place the inspiration bowl between the two of you. | + | |
- | - Challenge that trait or relationship through conversation. The " | + | |
- | Pro tip: giving in to those who don' | + | You don' |
+ | have. You either have inspiration or you don't. If you end the session | ||
+ | with inspiration, | ||
- | |||
- | ==== Face a challenge ==== | ||
- | |||
- | When others rely on you to do something, you can face a challenge. | ||
- | |||
- | Immediately grab an insp from the bowl, and then either show, or tell, how your trait, ideal, bond or flaw prevents you from succeeding. | ||
- | |||
- | You can do this before attempting the task (before the die is rolled [if it's an ability check, saving throw, attack roll, STC, or defense roll] or before the time is spent if it's a time-consuming task), or after (flipping your successfully rolled d20 to '' | ||
- | |||
- | ===== Using It! ===== | ||
- | |||
- | You can empty your own insp pool to impose advantage or disadvantage on any d20 roll, unless it already was at zero, obv. | ||
- | |||
- | If the challenging conversation isn't going the way you want to, you can pay them two insp to force the issue. They have to make a significant emotional concession; not necessarily giving you exactly what you want but some sort of respect or validation. | ||
- | They can counter that force by giving you three; leaving you with five. You can't start new shit with them for a while. | ||
- | |||
- | If other people are having a convo that you would be physically able to walk in on, you can pay the person who started it one of your own insp to join in. | ||
- | |||
- | ===== Keeping It! ===== | ||
- | |||
- | If you have more than 0 insp at the end of the session, you start the next session with 1 insp. | ||
- | |||
- | ===== Tip ===== | ||
- | |||
- | Outside of the freebie you get from staying awake at your wound thresholds, the other sources of insp are all **player initiated**. Learn some of the ways to get insp and apply them if you want to have insp. (Great for crit fishing and sneak attack!) | ||
- | |||
- | And starting some serious emotional drama that causes characters and relationships to change or bruise up against each other beyond just cozy tea time might not be " |