Do you go to the dungeon?

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rules:inspiration [2019-06-06 09:39] sandrarules:inspiration [2019-06-06 09:44] – [Challenging conversation] sandra
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 You gain insp from giving in (in conversations), or for letting your You gain insp from giving in (in conversations), or for letting your
-party members down.+fellow party members down.
  
 First of all, grab an insp token so that the rest of us can see what's First of all, grab an insp token so that the rest of us can see what's
 going on, then challenge one of your (or someone elses) relationships, going on, then challenge one of your (or someone elses) relationships,
-traits, ideals, bonds or flaws through a conversation, through an +traits, ideals, bonds or flaws through [[inspiration#challenging-conversation|a conversation]], through [[inspiration#through-action|an 
-action, or through an inaction or failed action.+action]], or through [[inspiration#inaction-or-failed-action|an inaction or failed action]].
  
 ==== Challenging conversation ==== ==== Challenging conversation ====
  
-  - Look through either your own or someone elses traits, ideals, bonds or flaws, or look at the relationship itself between the two of you.+  - Look through either your own or someone elses traits, ideals, bonds or flaws, or at a relationship that one of you has, or the relationship between the two of you.
   - Grab an insp token and place it between the two of you.   - Grab an insp token and place it between the two of you.
   - Challenge that trait or relationship through conversation.   - Challenge that trait or relationship through conversation.
   - The insp token goes to the person who gives in.   - The insp token goes to the person who gives in.
  
-Be ready to have to deal with the consequences of giving in.+Be ready to have to deal with the consequences of giving in. If you give in on your own trait, you might lose the trait. 
 +==== Through action === 
 + 
 +Grab an insp token. 
 + 
 +Show, or tell, how your trait, ideal, bond or flaw leads you to do **something that other player characters rely on you to //not// do**. 
 + 
 +If this is challenged it can lead to a conversation. In that case, the person who gives in gets the inspiration.
  
 ==== Inaction or failed action  ==== ==== Inaction or failed action  ====
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 Show, or tell, how your trait, ideal, bond or flaw prevents you from succeeding on **something that other player characters rely on you to do**. Show, or tell, how your trait, ideal, bond or flaw prevents you from succeeding on **something that other player characters rely on you to do**.
  
-Sometimes it's you trying to do the thing but failing (for example you have the flaw "I do sloppy work"). If you already rolled a die, flip the successful d20 to %%1%% and fail. (You don't gain inspiration if you aready failed on the roll.) If there weren't a die roll for this particular task, just time spent, the time is wasted.+Sometimes it's you trying to do the thing but failing (for example you have the flaw "I do sloppy work"). If you already rolled a die, flip the successful d20 to %%1%% and fail. (You don't gain inspiration if you aready failed on the roll.) If there weren't a die roll for this particular task, just time spent, then the time is wasted.
  
 Sometimes you just don't roll. This can be you trying & failing ("I do sloppy work") or it can be you not even trying ("I refuse to polish the armor of those beneath me"). Sometimes you just don't roll. This can be you trying & failing ("I do sloppy work") or it can be you not even trying ("I refuse to polish the armor of those beneath me").
- 
-If this is challenged it can lead to a conversation. In that case, the person who gives in gets the inspiration. 
- 
-==== Through action === 
- 
-Grab an insp token. 
- 
-Show, or tell, how your trait, ideal, bond or flaw leads you to do **something that other player characters rely on you to //not// do**. 
  
 If this is challenged it can lead to a conversation. In that case, the person who gives in gets the inspiration. If this is challenged it can lead to a conversation. In that case, the person who gives in gets the inspiration.