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rules:inspiration [2019-06-06 09:39] – sandra | rules:inspiration [2019-06-06 09:44] – [Challenging conversation] sandra | ||
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You gain insp from giving in (in conversations), | You gain insp from giving in (in conversations), | ||
- | party members down. | + | fellow |
First of all, grab an insp token so that the rest of us can see what's | First of all, grab an insp token so that the rest of us can see what's | ||
going on, then challenge one of your (or someone elses) relationships, | going on, then challenge one of your (or someone elses) relationships, | ||
- | traits, ideals, bonds or flaws through a conversation, | + | traits, ideals, bonds or flaws through |
- | action, or through an inaction or failed action. | + | action]], or through |
==== Challenging conversation ==== | ==== Challenging conversation ==== | ||
- | - Look through either your own or someone elses traits, ideals, bonds or flaws, or look at the relationship | + | - Look through either your own or someone elses traits, ideals, bonds or flaws, or at a relationship that one of you has, or the relationship between the two of you. |
- Grab an insp token and place it between the two of you. | - Grab an insp token and place it between the two of you. | ||
- Challenge that trait or relationship through conversation. | - Challenge that trait or relationship through conversation. | ||
- The insp token goes to the person who gives in. | - The insp token goes to the person who gives in. | ||
- | Be ready to have to deal with the consequences of giving in. | + | Be ready to have to deal with the consequences of giving in. If you give in on your own trait, you might lose the trait. |
+ | ==== Through action === | ||
+ | |||
+ | Grab an insp token. | ||
+ | |||
+ | Show, or tell, how your trait, ideal, bond or flaw leads you to do **something that other player characters rely on you to //not// do**. | ||
+ | |||
+ | If this is challenged it can lead to a conversation. In that case, the person who gives in gets the inspiration. | ||
==== Inaction or failed action | ==== Inaction or failed action | ||
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Show, or tell, how your trait, ideal, bond or flaw prevents you from succeeding on **something that other player characters rely on you to do**. | Show, or tell, how your trait, ideal, bond or flaw prevents you from succeeding on **something that other player characters rely on you to do**. | ||
- | Sometimes it's you trying to do the thing but failing (for example you have the flaw "I do sloppy work" | + | Sometimes it's you trying to do the thing but failing (for example you have the flaw "I do sloppy work" |
Sometimes you just don't roll. This can be you trying & failing ("I do sloppy work") or it can be you not even trying ("I refuse to polish the armor of those beneath me"). | Sometimes you just don't roll. This can be you trying & failing ("I do sloppy work") or it can be you not even trying ("I refuse to polish the armor of those beneath me"). | ||
- | |||
- | If this is challenged it can lead to a conversation. In that case, the person who gives in gets the inspiration. | ||
- | |||
- | ==== Through action === | ||
- | |||
- | Grab an insp token. | ||
- | |||
- | Show, or tell, how your trait, ideal, bond or flaw leads you to do **something that other player characters rely on you to //not// do**. | ||
If this is challenged it can lead to a conversation. In that case, the person who gives in gets the inspiration. | If this is challenged it can lead to a conversation. In that case, the person who gives in gets the inspiration. |