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rules:inspiration [2019-05-08 07:50] – sandra | rules:inspiration [2019-05-12 05:19] – [Conceding Emotionally] sandra | ||
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There is a " | There is a " | ||
Then each //player character// has their own pool,\\ | Then each //player character// has their own pool,\\ | ||
- | and all the NPCs have their own pool. | + | and all the NPCs have a shared |
So inspiration that a beloved ally of the players gets, can be used by the evil hobgoblins against the players. | So inspiration that a beloved ally of the players gets, can be used by the evil hobgoblins against the players. | ||
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==== Triggered Mechanically ==== | ==== Triggered Mechanically ==== | ||
- | Your [[wound threshold]] can give you insp! | + | Your [[wound threshold|wound threshold]] can give you insp! |
That's it so far but maybe I'll cook up more insp-giving triggers in the future. | That's it so far but maybe I'll cook up more insp-giving triggers in the future. | ||
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There are some limitations on **dive inspiration**: | There are some limitations on **dive inspiration**: | ||
- | * It must be something another PC, or you, **actually wanted to do**. No "I try to look for pink elephants oops I guess I fail" | + | * It must be something another PC **actually wanted |
* It must be something **you actually would' | * It must be something **you actually would' | ||
* As mentioned, it's one of your TIBFs that prevent you from succeeding | * As mentioned, it's one of your TIBFs that prevent you from succeeding | ||
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==== Changing Your Character ==== | ==== Changing Your Character ==== | ||
- | When you chose **add** new traits, ideals, bonds or flaws, based on what has happened in the game, you get insp for each one you add. You can erase an old one at the same time; for example "I am a pacifist" | + | When you chose **add** new traits, ideals, bonds or flaws, based on what has happened in the game, you get insp for each one you add. You may erase any old ones at the same time; for example "I am a pacifist" |
Exceptions: | Exceptions: | ||
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Look over your TIBFs, and/or the TIBFs on one of your fellow players. It's can just as likely be a **trait**, **ideal**, **bond** or a **flaw**. | Look over your TIBFs, and/or the TIBFs on one of your fellow players. It's can just as likely be a **trait**, **ideal**, **bond** or a **flaw**. | ||
- | Start a serious convo about it. Try to make these convos be about **one** request, a.k.a. one " | + | Really challenge it. Like, here is an example ideal from the PHB: "I will do whatever it takes to become wealthy" |
+ | |||
+ | Start a serious convo about it or that stems from it. Try to make these convos be about **one** request, a.k.a. one " | ||
Granting the other person' | Granting the other person' | ||
But the short tip if the party as a whole wants to net this kind of insp from the bank is to **concede to people who don't have any insp**. | But the short tip if the party as a whole wants to net this kind of insp from the bank is to **concede to people who don't have any insp**. | ||
+ | |||
+ | It can't be something the granter would easily grant. No. "Give me a light?" | ||
+ | It has to be a struggle; rule of thumb: it should be something where the outcome of the conversation isn't obvious | ||
===== Using It! ===== | ===== Using It! ===== |