Do you go to the dungeon?

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rules:inspiration [2019-05-08 07:50] sandrarules:inspiration [2019-05-12 05:19] – [Conceding Emotionally] sandra
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 There is a "bank" of course,\\ There is a "bank" of course,\\
 Then each //player character// has their own pool,\\ Then each //player character// has their own pool,\\
-and all the NPCs have their own pool.+and all the NPCs have a shared pool.
  
 So inspiration that a beloved ally of the players gets, can be used by the evil hobgoblins against the players. So inspiration that a beloved ally of the players gets, can be used by the evil hobgoblins against the players.
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 ==== Triggered Mechanically ==== ==== Triggered Mechanically ====
  
-Your [[wound threshold]] can give you insp!+Your [[wound threshold|wound threshold]] can give you insp!
  
 That's it so far but maybe I'll cook up more insp-giving triggers in the future. That's it so far but maybe I'll cook up more insp-giving triggers in the future.
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 There are some limitations on **dive inspiration**: There are some limitations on **dive inspiration**:
  
-  * It must be something another PC, or you, **actually wanted to do**. No "I try to look for pink elephants oops I guess I fail"+  * It must be something another PC **actually wanted you to do**. No "I try to look for pink elephants oops I guess I fail"
   * It must be something **you actually would've had a chance to do** if it weren't for your flaw preventing you. No "I try to lift Manhattan oops I fail"   * It must be something **you actually would've had a chance to do** if it weren't for your flaw preventing you. No "I try to lift Manhattan oops I fail"
   * As mentioned, it's one of your TIBFs that prevent you from succeeding   * As mentioned, it's one of your TIBFs that prevent you from succeeding
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 ==== Changing Your Character ==== ==== Changing Your Character ====
  
-When you chose  **add** new traits, ideals, bonds or flaws, based on what has happened in the game, you get insp for each one you add. You can erase an old one at the same time; for example "I am a pacifist" can become "I thirst for vengeance". This is your chance to let your character reflect how it's actually being played and let things that happened in the game change your character and you get rewarded for it.+When you chose  **add** new traits, ideals, bonds or flaws, based on what has happened in the game, you get insp for each one you add. You may erase any old ones at the same time; for example "I am a pacifist" can become "I thirst for vengeance". This is your chance to let your character reflect how it's actually being played and let things that happened in the game change your character and you get rewarded for it.
  
 Exceptions: Exceptions:
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 Look over your TIBFs, and/or the TIBFs on one of your fellow players. It's can just as likely be a **trait**, **ideal**, **bond** or a **flaw**. Look over your TIBFs, and/or the TIBFs on one of your fellow players. It's can just as likely be a **trait**, **ideal**, **bond** or a **flaw**.
  
-Start a serious convo about it. Try to make these convos be about **one** request, a.k.a. one "petition". It's OK if they drift, sure, but it's easier if it's about one thing. They want something from you or you want something from them. Again, **you have to be clear** that this is going on; not necessarily explicitly calling out the "scene" in "scene terms" but make some kinda gesture at the insp jar or w/e...+Really challenge it. Like, here is an example ideal from the PHB: "I will do whatever it takes to become wealthy". Good hillfolking really puts that to the test, maybe to the point of the ideal breaking down and changing over time, maybe to the point of the ideal standing hard as steel but everyone else changing around it. 
 + 
 +Start a serious convo about it or that stems from it. Try to make these convos be about **one** request, a.k.a. one "petition". It's OK if they drift, sure, but it's easier if it's about one thing, something you **want**. They want something from you or you want something from them. Again, **you have to be clear** that this is going on; not necessarily explicitly calling out the "scene" in "scene terms" but make some kinda gesture at the insp jar or w/e...
  
 Granting the other person's petition, or getting your own petition refused, can give you insp. See details under Using It! below. It's the conceding person that gets the insp, not the "winner"! //HELP!! I always get this backwards T_T It's so confusing// Granting the other person's petition, or getting your own petition refused, can give you insp. See details under Using It! below. It's the conceding person that gets the insp, not the "winner"! //HELP!! I always get this backwards T_T It's so confusing//
  
 But the short tip if the party as a whole wants to net this kind of insp from the bank is to **concede to people who don't have any insp**. But the short tip if the party as a whole wants to net this kind of insp from the bank is to **concede to people who don't have any insp**.
 +
 +It can't be something the granter would easily grant. No. "Give me a light?" "Sure!"\\
 +It has to be a struggle; rule of thumb: it should be something where the outcome of the conversation isn't obvious
  
 ===== Using It! ===== ===== Using It! =====