Do you go to the dungeon?

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rules:inspiration [2018-07-04 12:06] sandrarules:inspiration [2019-05-23 06:50] sandra
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 ====== Inspiration ====== ====== Inspiration ======
-//(This is inspired by a soap opera game called Hillfolk)//+===== Who can have it? =====
  
 +Then each //player character// has their own pool,\\ and all the NPCs have a shared pool (separate from the bowl of tokens).
  
-  * All the NPCs together share a pool of insp that starts out empty, and there'bigger "endless" bank of insp at the middle of the table. Every PC have their own pool+So inspiration that a beloved NPC ally of the players gets, can be used by the evil hobgoblins against the players
-  * PCs gain insp when their traits, ideals, bonds or flaws get them in trouble (as before). This is always from the bank. + 
-  * When you grant a significant concession (practical or emotionalbut it has to be something real and big), you get one insp — from them if they have at least one, from the bank otherwise+===== Getting It! ===== 
-  * You can spend two insp (giving it to the other person) to force a significant emotional concession+ 
-  * You can spend three insp to block such a force -- they keep their two and get three from you. +==== Wound Threshold ==== 
-  * If you are in the scene you can give insp that you already have to your allies to help with this+ 
-  * You can also empty your own insp pool, giving it all to the bankto get advantage on a rollas long as you had at least one. (This is in honor of 5e'binary "you have it or you don't" nature of insp.You can also give someone else advantage this way. It still costs you all of your insp. Unlike 5e, you can also impose disadvantage. You can do this on any d20 roll, not just attackssaves and checks+Your [[wound threshold|wound threshold]] can give you insp
-  If diegetic circumstances reasonably allow, you can spend one insp to duck or crash sceneThat insp goes to that person. + 
-  If you have more than 0 insp at the end of the session, you start the next session with 1 insp.+==== Start a challenging conversation ==== 
 + 
 +  - Look through either your own or someone elses traits, ideals, bonds or flaws, or look at the relationship itself between the two of you
 +  - Place the inspiration bowl between the two of you
 +  - Challenge that trait or relationship through conversation. The "winner" pays an inspiration to whoever gave in. Pay from the bowl if you don't have any
 + 
 +Pro tip: giving in to those who don't have any insp increases the net insp that the group has. However, you still have to be ready to deal with the consequences of giving in
 + 
 + 
 +==== Face a challenge ==== 
 + 
 +When others rely on you to do something, you can face a challenge. 
 + 
 +Immediately grab an insp from the bowland then either showor tell, how your trait, ideal, bond or flaw prevents you from succeeding. 
 + 
 +You can do this before attempting the task (before the die is rolled [if it'an ability check, saving throw, attack roll, <html><abbr title="saving throw check"></html>STC<html></abbr></html>, or defense roll] or before the time is spent if it's a time-consuming task), or after (flipping your successfully rolled d20 to ''%%1%%''). You don'gain the insp if you did roll but failed. 
 + 
 +===== Using It! ===== 
 + 
 +You can empty your own insp pool to impose advantage or disadvantage on any d20 roll, unless it already was at zeroobv
 + 
 +If the challenging conversation isn't going the way you want to, you can pay them two insp to force the issue. They have to make a significant emotional concession; not necessarily giving you exactly what you want but some sort of respect or validation. 
 +They can counter that force by giving you three; leaving you with five. You can't start new shit with them for while. 
 + 
 +If other people are having a convo that you would be physically able to walk in on, you can pay the person who started it one of your own insp to join in
 + 
 +===== Keeping It! ===== 
 + 
 +If you have more than 0 insp at the end of the session, you start the next session with 1 insp
 + 
 +===== Tip ===== 
 + 
 +Outside of the freebie you get from staying awake at your wound thresholds, the other sources of insp are all **player initiated**. Learn some of the ways to get insp and apply them if you want to have insp. (Great for crit fishing and sneak attack!) 
 + 
 +And starting some serious emotional drama that causes characters and relationships to change or bruise up against each other beyond just cozy tea time might not be "cheap" for the characters and all the heartbreak that lies ahead. But it's probably the easiest way to add some insp to the table.