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rules:inspiration [2018-07-04 12:05] – sandra | rules:inspiration [2019-05-27 08:06] – [Face a challenge] sandra | ||
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====== Inspiration ====== | ====== Inspiration ====== | ||
- | * All the NPCs together share a pool of insp that starts out empty, and there' | + | ===== Who can have it? ===== |
- | * PCs gain insp when their traits, ideals, bonds or flaws get them in trouble (as before). This is always from the bank. | + | |
- | | + | Then each //player character// has their own pool,\\ and all the NPCs have a shared |
- | | + | |
- | * You can spend three insp to block such a force -- they keep their two and get three from you. | + | So inspiration |
- | * If you are in the scene you can give insp that you already have to your allies to help with this. | + | |
- | | + | ===== Getting It! ===== |
- | | + | |
- | | + | ==== Wound Threshold ==== |
+ | |||
+ | Your [[wound threshold|wound threshold]] can give you insp! | ||
+ | |||
+ | ==== Start a challenging conversation ==== | ||
+ | |||
+ | - Look through either your own or someone elses traits, ideals, bonds or flaws, or look at the relationship itself between the two of you. | ||
+ | | ||
+ | - Challenge that trait or relationship through conversation. The " | ||
+ | |||
+ | Pro tip: giving in to those who don't have any insp increases the net insp that the group has. However, you still have to be ready to deal with the consequences of giving in. | ||
+ | |||
+ | |||
+ | ==== Face a challenge ==== | ||
+ | |||
+ | When others rely on you to do something, you can face a challenge. | ||
+ | |||
+ | Immediately grab an insp from the bowl, and then either show, or tell, how your trait, ideal, bond or flaw prevents you from succeeding. | ||
+ | |||
+ | You can do this before attempting the task (before the die is rolled [if it's an ability check, saving throw, attack roll, STC, or defense roll] or before | ||
+ | |||
+ | The opposite also works; when others rely on you to **not** do something, | ||
+ | ===== Using It! ===== | ||
+ | |||
+ | You can empty your own insp pool to impose | ||
+ | |||
+ | If the challenging conversation isn't going the way you want to, you can pay them two insp to force the issue. They have to make a significant emotional concession; not necessarily giving | ||
+ | They can counter that force by giving you three; leaving you with five. You can't start new shit with them for a while. | ||
+ | |||
+ | If other people are having a convo that you would be physically able to walk in on, you can pay the person who started it one of your own insp to join in. | ||
+ | |||
+ | ===== Keeping It! ===== | ||
+ | |||
+ | If you have more than 0 insp at the end of the session, you start the next session with 1 insp. | ||
+ | |||
+ | ===== Tip ===== | ||
+ | |||
+ | Outside of the freebie you get from staying awake at your wound thresholds, the other sources of insp are all **player initiated**. Learn some of the ways to get insp and apply them if you want to have insp. (Great for crit fishing and sneak attack!) | ||
+ | |||
+ | And starting some serious emotional drama that causes characters and relationships to change or bruise up against each other beyond just cozy tea time might not be " |