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rules:inspiration [2018-07-04 12:05] – sandra | rules:inspiration [2019-05-23 06:54] – [Face a challenge] sandra | ||
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====== Inspiration ====== | ====== Inspiration ====== | ||
- | * All the NPCs together share a pool of insp that starts out empty, and there' | + | ===== Who can have it? ===== |
- | * PCs gain insp when their traits, ideals, bonds or flaws get them in trouble (as before). This is always from the bank. | + | |
- | * When you grant a significant concession (practical or emotional, but it has to be something real and big), you get one insp — from them if they have at least one, from the bank otherwise. | + | Then each //player character// has their own pool,\\ and all the NPCs have a shared |
- | | + | |
- | | + | So inspiration |
- | * If you are in the scene you can give insp that you already | + | |
- | * You can also empty your own insp pool, giving it all to the bank, to get advantage on a roll, as long as you had at least one. (This is in honor of 5e' | + | ===== Getting It! ===== |
- | | + | |
- | | + | ==== Wound Threshold ==== |
+ | |||
+ | Your [[wound threshold|wound threshold]] can give you insp! | ||
+ | |||
+ | ==== Start a challenging conversation ==== | ||
+ | |||
+ | - Look through either your own or someone elses traits, ideals, bonds or flaws, | ||
+ | | ||
+ | - Challenge that trait or relationship through conversation. The " | ||
+ | |||
+ | Pro tip: giving | ||
+ | |||
+ | |||
+ | ==== Face a challenge ==== | ||
+ | |||
+ | When others rely on you to do something, you can face a challenge. | ||
+ | |||
+ | Immediately grab an insp from the bowl, and then either show, or tell, how your trait, ideal, bond or flaw prevents | ||
+ | |||
+ | You can do this before attempting the task (before the die is rolled [if it' | ||
+ | |||
+ | ===== Using It! ===== | ||
+ | |||
+ | You can empty your own insp pool to impose | ||
+ | |||
+ | If the challenging conversation isn't going the way you want to, you can pay them two insp to force the issue. They have to make a significant emotional concession; not necessarily giving you exactly what you want but some sort of respect | ||
+ | They can counter that force by giving you three; leaving you with five. You can't start new shit with them for a while. | ||
+ | |||
+ | If other people are having a convo that you would be physically able to walk in on, you can pay the person | ||
+ | |||
+ | ===== Keeping It! ===== | ||
+ | |||
+ | If you have more than 0 insp at the end of the session, you start the next session with 1 insp. | ||
+ | |||
+ | ===== Tip ===== | ||
+ | |||
+ | Outside of the freebie you get from staying awake at your wound thresholds, the other sources of insp are all **player initiated**. Learn some of the ways to get insp and apply them if you want to have insp. (Great for crit fishing and sneak attack!) | ||
+ | |||
+ | And starting some serious emotional drama that causes characters and relationships to change or bruise up against each other beyond just cozy tea time might not be " |