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rules:inspiration [2018-07-04 12:04] – created sandra | rules:inspiration [2019-06-06 09:44] – [Challenging conversation] sandra | ||
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====== Inspiration ====== | ====== Inspiration ====== | ||
- | * The scene format | + | |
- | * All the NPCs together share a pool of insp that starts out empty, and there' | + | ===== Short summary |
- | * PCs gain insp when their traits, ideals, bonds or flaws get them in trouble (as before). This is always from the bank. | + | |
- | | + | You gain insp from giving |
- | | + | fellow party members down. |
- | | + | |
- | | + | First of all, grab an insp token so that the rest of us can see what's |
- | | + | going on, then challenge one of your (or someone elses) relationships, |
- | * If diegetic circumstances reasonably allow, | + | traits, ideals, bonds or flaws through [[inspiration# |
- | * If you have more than 0 insp at the end of the session, you start the next session with 1 insp. | + | action]], or through [[inspiration# |
+ | |||
+ | ==== Challenging conversation ==== | ||
+ | |||
+ | | ||
+ | | ||
+ | - Challenge that trait or relationship through conversation. | ||
+ | | ||
+ | |||
+ | Be ready to have to deal with the consequences of giving in. If you give in on your own trait, you might lose the trait. | ||
+ | ==== Through action === | ||
+ | |||
+ | Grab an insp token. | ||
+ | |||
+ | Show, or tell, how your trait, ideal, bond or flaw leads you to do **something | ||
+ | |||
+ | If this is challenged it can lead to a conversation. In that case, the person who gives in gets the inspiration. | ||
+ | |||
+ | ==== Inaction or failed action | ||
+ | |||
+ | Grab an insp token. | ||
+ | |||
+ | Show, or tell, how your trait, ideal, bond or flaw prevents you from succeeding on **something that other player characters rely on you to do**. | ||
+ | |||
+ | Sometimes | ||
+ | |||
+ | Sometimes | ||
+ | |||
+ | If this is challenged it can lead to a conversation. In that case, the person who gives in gets the inspiration. | ||
+ | |||
+ | ===== Who can have it? ===== | ||
+ | |||
+ | Player characters can have insp. NPC insp goes to the DM. So inspiration that a beloved NPC ally of the players get, can be used by the evil hobgoblins against the players. | ||
+ | |||
+ | ===== Using It! ===== | ||
+ | |||
+ | If you have inspiration, you can spend it to impose | ||
+ | |||
+ | ===== Keeping It! ===== | ||
+ | |||
+ | You don't need to keep track of the exact amount of insp tokens you have. You either have inspiration or you don't. If you end the session |